SakeTami
cutievirus

cutievirus

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Updated Docs

I've been working on updating some of the documentation and moving it to the new website. I also fixed a bug that was causing some parts of the site to not work properly.

I'm still not going ...

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Version 0.9.2.5 - Sampling Modes & Bug Fixes (Download)

This is the download page for this update.

View the Changelog

edit: fixed the attachments

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Version 0.9.2.5 - Sampling Modes & Bug Fixes (Changelog)

✔️Mipmapping & Sampling Modes
🐛fix error with highlight through walls setting
🐛fix error when opening menu while balloon playing
🐛fix error when unlocking and relocking po...

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New Website is up

Took me long enough I know, for some reason I was possessed to write the whole site from scratch instead of using a CMS, and then I ended up starting over a few times.

Anyway, while the site ...

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Version 0.9.2.4 - Another small bugfix (Download)

This is the download page for this update.

View the Changelog 

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Version 0.9.2.4 - Another small bugfix (Changelog)

About version numbers: Originally I've been naming my versions with a zero at the start of them to signify that the plugin is still a work in progress, but at some point I dropped the zero because ...

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Making a 3D add-on for RPG Maker Unite

Currently in the early stages of development. I've started working on a 3D plugin/add-on for RPG Maker Unite. As you can see in the images, it's currently more of a mode-7 kind of effect, but more ...

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Version 9.2.3 - small bugfixes (public post)

Sorry it's been a little bit since an update, I've been trying to work on some performance enhancements (multithreading to reduce lag spikes, and webgpu support) as well as the movement system I wa...

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Version 9.2.3 - small bugfixes

Sorry it's been a little bit since an update, I've been trying to work on some performance enhancements (multithreading to reduce lag spikes, and webgpu support) as well as the movement system I wa...

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MVVN - combine RPG Maker with Visual Novel Maker (public post)

I feel like my patreon page is kind of lacking in the public posts department. Because I usually include attachments with my post that I want to make patron-only, I usually have to make the whole p...

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MVVN - combine RPG Maker with Visual Novel Maker

So this is actually a side project that I completed a little while ago but never released for whatever reason, so I've decided to release it on Patreon. It's a Visual Novel Maker plugin that allows...

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Version 9.2 - GLTF Animation Control

The main focus of this update is the control over animations on imported GLTF models, which I've renamed to actions to avoid confusion with RPG Maker's animations, and to match the name used in Ble...

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Blender Add-on for MV3D meshes

I've been teaching myself how to script for blender, so I had this idea for a blender add-on. It can import and export meshes from MV3D mesh strings, specifically the p{} mesh shape.

This add...

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Version 9.1.2 - bug fix

🦋 Fix broken teleport when changing maps

🐞 Fix JSON configs when playing outside of playtest mode

Also tweaked the render loop a bit, let me know if you notice any performance cha...

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Version 9.1 - JSON configs, Tile Offset feature, and bug fixes

✔️ Ability to load in tile configurations via json files

✔️ Tile offset feature. The default behavior for star tiles is now tileOffset(y:1)

✔️ math expressions can now use t...

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Version 9.0 - GLTF import, post processing, more texture maps

✔️GLTF import (basic support, skeletal animation will come in a future update)

✔️more texture maps (bump, parallax occlusion, specular, emissive, ambient)

✔️new postprocessi...

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quick bugfix 8.3.1

🪲fixed crash on loading saves

🪲clicking on a large model will now move you to the point you clicked instead of to the event it belongs to.

🪲blob shadows are now properly ignore...

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Version 8.3 - Highlight, Glow, and Blending

New features:

✔️MV animations now work in MZ3D
✔️Added a new Highlight feature that draws an outline around a character. I think this looks nice as a sort of magical aura.
✔...

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Version 8.2 - Bugfixes

✔️fix broken lighting on map reload

✔️fix duplicated map geometry on map reload

✔️fix models persisting after map transfer

Just fixing some bugs introduced by the last...

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Version 8.1 - Compatibility fix with MZ version 1.5

✔️fix compatibility with rpg maker mz version 1.5 core scripts

✔️fix incompatibility bug with newer versions of chromium in nwjs and electron

✔️fix bugs with model clones br...

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Version 8 - Diagonal Slopes and More Shadows

✔️Diagonal slopes
✔️Fall height setting
✔️more shadow sources
✔️Fixed event jumping in place
✔️Fixed lighting on imported models

The Walk Off Edge parameter ca...

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Version 7.3, mostly bugfixes

Added the ability to set sprite offset per sprite. Sprite offset is a feature which moves sprites slightly closer to the camera so they fit in the tile they occupy when they fold down. You can now ...

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Configuring Meshes

The new custom meshes feature added to mv3d and mz3d is a little confusing, so I'm writing a quick explanation of how to use the new feature.

On the surface the mesh function and the model fu...

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Version 7 - Custom Meshes, Randomness, and more

New features:

Math expressions can be used inside some configurations. Three variables are supported: x, y, and r. X and Y are the coordinates of the tile or event. r is a random value based ...

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Version 0.6.8.2 - bug fixes and performance

✔️ events using glow or alpha automatically turn off instancing
✔️fix model performance issues
✔️fix balloons not working in MZ
✔️fix effekseer animations not working when ...

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Version 0.6.8 - mostly 3D model bug fixes

✔️event models now use instancing to improve performance. This can be disabled with instance:false
✔️Wait for model textures to load when loading map.
✔️fix models with multiple m...

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Version 0.6.7 - Effekseer support

✔️Effekseer animations
✔️fix shadow gap on models
✔️fix set property plugin command
✔️fix changes to alphaFog not saving

0.6.7.1:
✔️fixed legacy plugin command...

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Version 0.6.6

✔️ option for instant turning
✔️ option for instant movement
✔️ airship will fly over fences and trees with X passage without changing elevation.
✔️ Vehicles now behave cor...

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Version 0.6.5 - parity with mv3d and mz3d

✔️MZ3D and MV3D now build from the same code base, ensuring feature parity
✔️Added "base height" configuration option
✔️Sprite offset now changes dynamically with camera angle
...

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MZ3D update

MZ3D is now available on itch.io

https://cutievirus.itch.io/mz3d

Download key is available to hero tier patrons f...

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