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digiB

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_Artemis DevLog 10/17

Good morning everyone!

First and foremost, I hadn't had a chance to properly thank everyone for hitting the 1,000 Patron goal. I had my head down focusing on the update, I just really wanted ...

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Chapter 4 - Mac error (M2 chipsets run the game fine)

Hey everyone. Just wanted to pop in real quick and say there seems to be an issue only affecting Mac users. I’m having to wait until Sunday to look into the issue, when one of my testers tests wi...

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New build compiling

Found the issue. It only affects those who saved while the credits are rolling. since there's no trigger to continue the next chapter beyond that point, it will boot you back to the main menu. if y...

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Links pulled

Hey everyone, sorry for the post. Had a couple reports about loading a save and I really need to check this. I will be looking into this ASAP.

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Artemis Chapter 4 Available now!

CH4 Changelog:

4,980 new story renders

71 animations

49 new tracks

2 Official Artemis tracks

Chapter 4.2 Full Download

...

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Anytime now

Hey everyone, wanted to pop in and say I've been going over everything with this update since about 9AM today. It's about 3:45PM right now and things are basically looking ready. So, I'm about to e...

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_Artemis Release Date October 14

Good morning everyone!

Right off the bat, I just want to let everyone know CH4 is on track for the Oct 14th release date. Spent this past week going over things and just wrapped up the last b...

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_Artemis Release Date October 14

Good morning all!

Woke up this morning with only two code errors reported and a few render errors. This means that Beta testing is nearly done. All that remains is the remaining animations to...

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_Artemis Development Log (BETA in progress)

Hey everyone!

Posting this a bit early as I plan on making a midnight food run while I burn the midnight oil this fine Sunday night.

Beta testing is going mostly well. Team finds someth...

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_Artemis Development Log

'Mornin everyone!

Just a quick check-in on where we're at. Doing the post work on the 1,800-ish backlogged renders took a little longer than expected. I got done with them on Friday and have ...

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_Artemis Development Log

Happy Monday!

To get straight to it, I notified my Beta testers CH4 will be compiled and distributed to them this coming weekend on the 17th. As previously mentioned, beta will go on for two ...

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_Artemis Development Log

Morning everyone!

Lot of progress with the party scene. To visualize things. Here's a snippet of what's left with the party

2022-09-05 06:17:15 +0000 UTC View Post

_Artemis Development Log

Good morning, everyone!

A nice push in progress this week. I got through the main scene of the party. What remains in terms of this last sequence is visiting the various INK girls/Kindra as y...

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_Artemis Development Log

Happy Monday!

This week has been pretty eventful. The Halloween party certainly lived up to my expectations. I had always anticipated it would be a large scene, so I was prepared for some of ...

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_Artemis Development Log

Good morning!

Great week crossing t's and dotting i's for the party segment. It's a real spiderweb of variables. But I'm confident in this part of CH4, especially since I plan on letting the ...

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_Artemis Development Log

Goooooood morning, Night city!

This was a fun week, sort of. Had some small snafus, but nothing that affects development. I went a little crazy and purchased some assets and realized my drive...

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CH4 - Preview Renders

Zelda dates are only when the sun is down. Not sus at all.


Enjoy the weekend!

-digi.B

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_Artemis Development Log

Mornin all!

Real busy week with development. This week was mostly spent creating set pieces for the date scene which takes place in a few locations. One of the objects I imported into Daz req...

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_Artemis Development Log

Hey everyone!

Just a reminder that there won't be a devlog as usual this Monday (7/25) since I'll be out of town this weekend. So, it's a bite-sized devlog this week. I managed to squeeze in ...

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_Artemis Development Log

Gewd mornin'!

This week I maintained focus on story renders. I took a small break and decided to work on some code. Mainly revise the code for music. I mentioned that I'll be slowly replacing...

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CH4 - Preview Renders

"Cassandra, report to the principal's office...again."


Have a great weekend!

- digi.B

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_Artemis Development Log

Mornin' all!

This devlog will be a brief one as I mainly focused on story renders. Speaking of story renders, one of the scenes I worked on this week has been one that I've been coming back t...

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CH4 - Preview Renders

Zelda: *Googling how to blend with humans*


have a great weekend!

- digi.B

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_Artemis Development Log

Howdy!

Another busy but fun week with development. Had some unseen forces attempt to foil my work. Woke up early Saturday morning to find my static render PC had rebooted. Assumed this was du...

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CH4 - Preview Renders

She's smol but she'll still get you.

Enjoy the weekend!

- digi.B

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_Artemis Development Log

Good mornin'!

This week I continued to focus on scenes. I also overcame a little snafu with the new main menu animation. Like CH3's, I had to contemplate how to make bring it from concept to ...

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CH4 - Preview Renders

Best girl. Fight me.

Just kidding. Enjoy the weekend!

- digi.B

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_Artemis Development Log

Great week this past week was. I mentioned this was going to be a catchup week and I managed to get a lot done. I was able to go back and knock out a number of flashbacks. I also extended some of t...

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_Artemis Development Log

Happy Monday!

Things moved steadily this week. I had one animation give me an issue. It was one of those issues where you absolutely could have sworn you saved the final file that you'll be s...

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CH4 - Preview Renders

Aiden: "New project file, index...Clap Cheeks Style"

- digi.B

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