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TUTORIAL - XML 2 (For The Sims 4)

HIERARCHY

Xml files follow a hierarchy.

Let's look at a couple of things in S4S:

In...

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UP - Cyclelegs No House Fires

I was told this mod is causing problems and needed updating, originally updated it here View Post

TUTORIAL - Traits

In our Constructor Tutorials we also met traits... it's the first thing we met, in fact. 

Traits, too, can do a lot of things:

2020-12-23 14:04:13 +0000 UTC View Post

MOD CONSTRUCTOR TUTORIALS

AND RELATED

This is going to be the main Post for all the tutorial about the Mod Constructor and related to it.

CONSTRUCTOR SPECIFICS

2020-12-23 13:03:07 +0000 UTC View Post

TUTORIAL - Commodities 2

In answer to the question:

This is an interesting question. There are a lot of times Maxis does t...

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TUTORIAL - Buffs

We started Messing with the Constructor, we met 2020-12-23 05:08:05 +0000 UTC View Post

TUTORIAL - XML (For The Sims 4)

This will be a very basic tutorial, but there are a couple of mistakes I see complete beginners always do, so I think addressing this very basic thing is important. 

2020-12-23 03:24:47 +0000 UTC View Post

BG - Faster Eating and Drinking

Cyclelegs version has been outdated for a while, since then I have:

Redone the mod from scratch because it was faster than updating it;

Included Toddlers;

Made said Toddlers focus...

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TUTORIAL - Commodities

This is going to be a bit more advanced and a break from the Mod Constructor tutorials, we'll just be looking at Maxis tuning to understand what a commodity is, I think already did something simila...

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TUTORIAL - Mod Constructor 3

LET'S START MESSING!

We saw what the Constructor is and can do for us, and we saw the comparison between the constructor UI and a loose xml from the game. We'll now start doing something fr...

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TUTORIAL - Mod Constructor 2

PERSONALITY TRAITS - Options.

So, here we get into some actual modding. And, we'll not start in the Constructor, we'll start from a Maxis Xmls. Traits have a lot of options...

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TUTORIAL - Mod Constructor 1

INTRODUCTION

What is the Mod Constructor?

The Mod Constructor is a modding tool made and maintained by Zerbu, specifically studied to be user friendly and allow anyone to create... ...

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Ok, let's talk about this shit...

The Sims "Community" again, yep. Because I've been seeing this since I started modding this game. I come from a community where most, if not all, the tools and mods are shared freely and the donati...

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Lower Salary

Reduces the salary for jobs by 50%.

GTW - Children Call Sick / No Playful Illness

Children can't call in sick at school... why?! - enabled.


Also, I hate the Gas and Giggles stupid sickness.

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Vampires - Pass Out Animation Replacement

This mod requires RoM

I was asked if it would be possible to replace the Pass Out animations for every interaction that use the Energy loss one (the ridiculous one) with the ...

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BG - No Hurt and Grudge for Toddlers

It's a bit weird for a 4 years old to have a grudge or being hurt for days... as it is weird for an adult to have a grudge on a 4 years old.

Added a loot that had escaped

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Some news about the patch...

...and a couple of things more.

1- I got my hands on the new XMLS and checked things, no mod should need updating, not even the two I thought.

2- While my tutorials w...

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Info on 8th December Patch

We're up for a big patch on 8th December that will change the way Skintones and Makeup works, this will very likely cause problems with a lot of CCs and Mods.

Just to inform all of you, I'll ...

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Just a question about a possible bug...

I couldn't find but a question on reddit about it, but no report to EA Q&A... Apparently, during winter now the snow doesn't stick, at least in Windenburg. I don't know in other worlds... basic...

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BG - No Autonomy on Motives Distress

What bugs me since the first time I played this game: it's so hard to kill sims because they will try to auto-solve motives when they're in distress... what pushes your sims to take a bath or eat w...

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UPDATED - Deadly Dickensian Sicknesses

IMPORTANT

UPDATED: Dickensian Sicknesses: fixed pets getting sick, sick pets will have no way to progress past the stage one, if you have a sick pet past stage one, remove ...

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TESTING - Sim To Pet Sentiments

Releasing this on testing because it needs to be played to say that it works properly, but from what I saw it works quite fine.

This is a simplified version of Maxis system, because I didn't ...

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Little sneak peek on something I'm... kind of working on

I got a tester to test this for me because my testing this morning failed, but I got the notice just now that it worked:

2020-11-28 20:24:53 +0000 UTC View Post

UPDATE - Brew Herbalism Remedies with the Cauldron

Added the medicine for Deadly Dickensian Sicknesses, this one is updated too to add the recipe for the cauldron, update both.

2020-11-28 19:58:39 +0000 UTC View Post

SE - No Forced Slow Experience

Here is my WTF moment today.

I started noticing this bullshit yesterday during testing on one of the sims I'm playing:

2020-11-28 16:07:56 +0000 UTC View Post

UPDATE - Deadly Dickensian Sicknesses

I made a bunch of updates to the illnesses and rebalanced things around a bit:

Historical Mods

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Two Fixes for Off The Grid

- Fix for utilities draining power when off the grid, 2020-11-27 20:53:48 +0000 UTC View Post

PlasticBox Teapot Update - Off The Grid

I think I'm the only idiot that would spend one afternoon on something so stupid... I also made a song ...

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SE - Some Sentiments Last Twice

Sentiments are fun but some of them go too fast, as usual Maxis balanced it for Normal life span, if you have a custom time length in MCCC is even worse. So I doubled the time they last, I left out...

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