SakeTami
psychoseal

psychoseal

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psychoseal posts

0.5.5.2 Release

Since my last post, I spent my time on fixing tons of errors, also I overhauled inventory system for 3-4 days, since I didn't want to fix the current shop system, and instead I expended current inv...

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Report

Hello everyone, I'm sorry to say that ShySeel and I were very sick for a week, we couldn't get much work done this week.

  Before this week I had to make some changes to inventory a...

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Current Progress

 Hello everyone, for the past 2 weeks I'm dealing with projects conversion into new version of the engine while fixing some bugs and cleaning up my code in the mean time. Cleaning up my code a...

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Roadmap

 There are many things we want to do, we'd like to work on this project for a long time, even afte...

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Upcoming content and Roadmap


ShySeel and I come up with a road map to make things clear both for us and our community. Currently this game is very raw experience and one of us main objective is to add some juice in it. View Post

We are taking a break

 I paused monthly charging for our patrons as we have decided to take a break this month. Many of you might just discovered us, but we've been working on this project for 2.5 years and we didn...

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Upcoming Update

 0.5.5 was really exhausting, I worked in an unhealthy way for a long time and I felt depleted after that release. I was looking forward to that update since my goal was making development pro...

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0.5.5.17 Patch Notes

 

 Previous update had lots of game breaking bugs, but this update should make it more playable. I kind of rushed and made too many last minute changes, I'm still not used to freque...

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Release 0.5.5.12

 Hello everyone! I uploaded new version yesterday but I didn't have any time to make a post. I also noticed some game breaking bugs so today the first thing I did was fixing those.

 ...

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We want to open polls, but...

   Sorry I forgot to add that polls will be patrons only and I also forgot to make this post patrons only. 

 As some of you might now, this game started as an adult g...

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Progress

 As much as I wanted to release an update today, both me and ShySeel worked hard for the previous update, so we decided to a little break. I still planned to release and update even if it wasn...

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Bugfixes and Upcoming Content

 This release didn't go as bad as I feared, there was some game breaking bugs but some people even made it to Grimshear, which is great! Though I should've added an indication of when quests e...

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0.5.5 Released!

 It's been hard 2.5 months, especially this 2 weeks since I was away from home, we all worked really hard for this update. I really felt under the pressure since there is no way I could make t...

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0.5.5 Delay

 I failed to release the new update at the given time unfortunately, mostly due to a critical issue with my cutscene system and also there was some several other small issues. Everything is fi...

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0.5.5 Preview

Hello everyone! We are almost ready for the next update, I planned to add more for this release but I don't want to postpone this release anymore, besides I'll be busy next 1-2 weeks so I want to b...

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Progress Report

 Hello everyone! New update is coming along nicely, especially with kaanslmn dumping us a lot of sfx and bgm, which adds so much feeling to the game. I'm refining nearly every system I had up ...

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Upcoming Update

 Hello everyone, it's been more then a month since our last update, which was mostly about technical improvements. With this update we plan to bring some new content as well as polishing some ...

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New Locations

I've redesigned the first room and added Alchemist's shop to Kingdom Lost. The upcoming locations in my list are the hospital and Blacksmith's shop. ~Shyseel

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Old vs. New Improvements

I've renovated a lot of the old assets since the last update! Mostly improved animations and made new ones for future NPC's so that you'll be able to equip their outfits and gear once you've defeat...

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Improvement post

The left image is my first attempt at the first room in Kingdom Lost. It's been 2 years since then and i've decided its time to renovate it for the 5th time. I'm renovating outdated assets as i add...

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Alchemist's Shop

 A small mockup I've made for the new building and NPC: The Alchemist. Yuumosh and Gomrak's shops will be added in the next version!  

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0.4b3 - Small update, mostly performance optimization

 Since the beginning, I never had a performance problem. But with new map Old Mine, increasing asset count, some technical improvements and upcoming mini map, I needed a loading screen, in whi...

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0.4 Is out!

It's been 3 months since our last update. It's a long time, but we tried our best in order to add as much as we can.  We are excited to show what we accomplished so far!

We tried to add ...

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Project is on hold

  As much as I would like to give more clarity, I don't think I can at the moment, maybe later, for now I'll keep it short.


 This project is on hold at the moment, n...

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New village area

 A small mockup i've made for the village map!

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0.3 Alpha released!

Finally version 0.3 is here! We decided to keep this game as simple as possible since the beginning, but I wanted to make this game enjoyable as much as I can. So after long time, it's here with lo...

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NPCs

These are the NPC characters i designed. They will wear different clothes with different bottoms to add variety. They are not wearing anything fancy since they are villager NPCs. But i made sure to...

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Town Buildings

These are the final version of the buildings for this update. These will be included in the next update, which is coming soon. I will be adding more buildings and i might be changing these in the f...

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Changes to tier rewards

  • Starting with the next month, past and future WIP posts will be visible to everyone

 Even though we'd like to reward our patreons for their support(which means lot to us), we...

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Improved Combat System

 Since last build, I mostly worked on story and combat system. I'll add new dialogues while changing old ones, cutscenes will be slightly different too. I plan to give player as much as choice...

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