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Emin

Emin

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Emin posts

Complementary Reimagined r1.1 Development Version 1

The first development version for Reimagined is here. Focusing on the top-requested features. If no problems are found we will quickly get to a release or pre-release in a couple days.

Chang...

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Complementary Reimagined r0.13 (Beta)

(Screenshot by RM20)


This might be the final beta version of Complementary Reimagined.


Changelog:

- Fixed compatibility with Intel GPUs

- Fixed Hand Sw...

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Complementary Reimagined r0.12 (Beta)

(Screenshot by DrewssCluesNotPhone)


Two days remain!


Changelog:

- Fixed a problem causing the shaderpack to break

- Added tonemapping settings

- ...

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Complementary Reimagined r0.11 (Beta)

We are getting quite close to the public release date of Complementary Reimagined!


Changelog:

- Tweaked the atmospheric fog during rain

- Tweaked the water shadow to be...

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Complementary Reimagined r0.10 (Beta)

Changelog:

- Added wind-wave effect to foliage

- Added support for the Warden's Darkness effect

- Added sky darkening to deep caves

- Retweaked Scene-Aware Light Shaft calcu...

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Complementary Reimagined r0.9 (Beta)

Screenshot by AndyWithCatz


Changelog:

- Improved the quality of SSAO. Fixing intense flickering and edge artifacts with better stability

- Improved sun/moon highlights on wate...

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Complementary Reimagined r0.8 (Beta)

Changelog:

- Added "Hand Sway" option

- Added "Better Visibility Inside Lava" option

- Tweaked the Nether fog/sky color

- Tweaked the lava fog color

- Tweaked sign tex...

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Complementary Reimagined r0.7 (Beta)

Changelog:

- Improved cloud shadows to be more scattered

- Added IntegratedPBR emission to the Allay

- Tweaked the reflections and opacity of the water surface when the player is ...

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Complementary Reimagined r0.6 (Beta)

Changelog:

- Added special Ender Beam coloring that fades in during the Ender Dragon fight

- Improved water foaming calculation

- Tweaked the water surface to better show the biom...

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Complementary Reimagined r0.5 (Beta)

Water update!


Changelog:

- Improved the opacity calculation of the water surface

- Added humidity bloom to underwater

- Reworked the underwater lighting balance View Post

Complementary Reimagined r0.4 (Beta)

Screenshot by L4mbads#6227 on Discord


Changelog:

- Tweaked the Ender Beams to have a fancier vertical brightness distribution

- Reduced the sunlight intensity during no...

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Complementary Reimagined r0.3 (Beta)

Three versions in less than 24 hours? Yes!


Changelog:

- Complementary Reimagined is now compatible with Apple M1 devices, thanks to IMS#7902

- Improved the look of rain...

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Complementary Reimagined r0.2 (Beta)

It's already time for the first Reimagined beta update!

Changelog:

- Added an option to disable the horizon for the sun and moon

- Increased the brightness of Ender Beams

<...

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Complementary Reimagined r0.1 (Beta)

It's finally here! The first early access version of Complementary Reimagined. I hope you enjoy this pack, but I want to mention a couple things: 

- Everything is subject to change. The ...

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Patreon Early Access in 24 Hours

Hello everyone.

I just wanted to let you know that Patrons will get early access to my brand new shaderpack in less than 24 hours. This will happen a little while after the May 24 Reveal Eve...

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