SakeTami
jhrino

jhrino

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jhrino posts

Tool Complete

I'm back from my quest of creating the tool with great success. While i don't have much to show right now, it will enable me to do things like adding player 2 to talk scenes.

What does this m...

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Slow news

I'm gonna be working on some tools that will allow me to edit the talk cutscenes better, so there likely wont be anything for me to show in the next 2-3 days

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Player 2 Appearance By Chapter

Player 2's appearance in both Y0 and YK1 co-op can now be impacted by which chapter they are in.

In old behavior, Kiryu would have his white suit in Majima chapter 3 (although he gets his ic...

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Upgrade System

Both Kiryu and Majima can be upgraded at any point in the story, in the video, while on a Kiryu chapter, you can see me switch between upgrades between two players and acquire an upgrade for Majima...

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Ichiban Haircut

Kiwami co-op will get a heavily modified version of the iconic Yakuza 7 scene where Ichiban gets his classic haircut. Here's a really rough quick port of it i made in a few hours using temporary m...

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Early Access Build Date

I'm thinking of releasing an early access build in around 2-3 weeks. It will mostly be focused on establishing a solid foundation for the mod (there will probably be a few bugs), especially the cam...

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Further Camera Work

Efforts to make a better camera continues, i've been tweaking the camera settings , made clipping less bad and added a new behavior where if the two players are facing the nearest target to player ...

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Style Stuff

Just working on style switching code right now, added majima's weapons, its a little buggy right now (oading animations and resources in a way that doesnt piss the game off is difficult) but we'll ...

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Improvements

Trying out various zoom-in/focusing effects for the new camera mode, it's highly unlikely i will ever use this camera mode in battles, i gave it a shot in few areas and it didnt seem that great to ...

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Camera Test

I ended up making a prototype version of the camera system i talked about earlier, just needs some fixing (like the player movement direction suddenly changing with a new angle)

I think it e...

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Weighing Camera Options

As some of you who played Yakuza 5 co-op may know, one of its weaker aspects is the camera. I would like to try and improve this for Yakuza 0 and future co-op mods.

I was wondering if PS2 sty...

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Co-op QTE

Sorry for the lack of updates guys, i got sick, almost got burnt out and its really hot over here, but progress is being made of course. This time experimenting with QTEs and hopefully dynamic intr...

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Ichiban Appearance In Kiwami Co-op

Ichiban will get his Kiwami engine model made relatively soon (the one in earlier media is a placeholder), just wondering what everyone's preferences would be

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Further Animation Work

More gameplay cutscenes are getting animated, i'm guessing there's 6-8 of them left, at which point the mod will be "complete" in terms of co-op cutscenes and it will be up to refining the gameplay...

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August early access looking likely

If things go at their current pace it's quite likely for me to release a basic early access build of Yakuza 0 co-op

Here's a slightly unrelated video of me testing integrating player 2 into b...

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Yakuza 0 co-op early access survey

What quality are you okay with early builds being?

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You Know The Drill

Animation work continues, focus is currently on encounter dynamic intros and Majima sequences

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Further Animation Work

There's not much to show in terms of gameplay since its just Yakuza 0 Kiryu and Majima gameplay you know, we are currently in process of adding Kiryu to the action sequences, if things go fast enou...

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Thinking Movesets

I initially considered only doing two styles for Ichiban for the Kiwami co-op mod but i have recently been reconsidering it and giving him 4 styles just like Kiryu, just wondering if anyone else pr...

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More Work

Sorry i haven't been able to show much gameplay lately, Janfon1 seems to be busy at the moment, and i have been working my ass off to fix some really bad crashes/infinite loads for Y0 and YK1 coop ...

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Animation Work Has Begun

Janfon1 is back for Yakuza 0 co-op and has begun adding player 2 to gameplay (not story) sequences! Hopefully i'll be able to share more soon

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Custom Styles Test

Trying out custom styles for different players, these will be completely configurable and anyone can play as anybody with any style by modifying the settings of the mod

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Heat Actions

Managed to give player 2 the ability to perform heat actions and appear in action sequences etc. Also the mod is being rewritten to (in theory) allow more than two players, while Kiwami cant do 3 p...

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Style Switching Progress

Been altering the style switch code in the game to account for two players. It's been a really difficult task, because it directly ties to multiple things like particle effects, animations and many...

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I couldnt help it

My body says relax, take it easy but my mind says "work on Y0/YK1 co-op" i started work a little bit early just trying to seperate gameplay logic to allow for two players, in this video i test indi...

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Y5 Co-op Is Out!

I'm sure some of you have seen the news already, but the mod is available now!

I'll be taking the next few days off to relax, recharge and continue my work.

2025-07-10 07:30:25 +0000 UTC View Post

Last Chance For Credit!

Yakuza 5 Co-op is coming out tomorrow, please check the list below and tell me if

-You are not in the list and want to be credited

-Want to be credited under a different name

-Not...

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QoL Stuff

One good thing that Yakuza 8 introduced was mid-battle conversations that did not pause the game (dialogue that appears on the left) we recently discovered that a similiar effect can be achieved on...

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Gameplay Flow Improvement + Juggling

The gameplay flow has been massively improved and its almost as fluid as Like A Brawler 8 now, i also added proper juggling (the one in the original mod barely worked) and Ichiban now has a new bac...

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What You Would Like To See In Like A Brawler 7 Kiwami

Just trying to see what people want to see in the remake of LAB7. Any specific features from Like a Brawler 8 that you'd like, or something that you didn't like/liked (that you'd also want to see i...

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