star bowl
fake 3d star field fly-through using layers of 2d voronoi noise in npr-prototype blender
2024-11-22 13:29:04 +0000 UTC View Post
fake 3d star field fly-through using layers of 2d voronoi noise in npr-prototype blender
2024-11-22 13:29:04 +0000 UTC View Post
raymarching using the npr-prototype blender build
2024-11-20 08:14:09 +0000 UTC View Post
simple box blur test using the npr-prototype branch blender build
2024-11-10 06:09:51 +0000 UTC View Post
requires the npr-prototype branch blender build to work
2024-11-09 05:53:35 +0000 UTC View Post
test porting iq's basic voronoi (original code) to blender using nested repeat zones
this still uses the npr-prot...
2024-11-07 12:42:59 +0000 UTC View Post
Little test using the new shader repeat zone in the npr-prototype experimental branch of blender
The attached .blend requires a special build(for now) to work properly - download 2024-11-06 15:40:16 +0000 UTC View Post
alternative exploration for a curve-based text animation tool
this uses curve handles' position for rotation/scale instead of curve tilt/radius so those can be used for something else, like f...
2024-10-28 12:18:12 +0000 UTC View Post
simple checker generator using the new For each zone in Blender 4.3
based on 2024-10-01 12:02:15 +0000 UTC View Post
sdf-based dissolve setup using a dense grid
the 'sdViewer' node is part of the b3dsdf addon/nodepack which can be downloaded 2024-09-11 14:49:34 +0000 UTC View Post
simple interactive fracture setup with an empty, mini tutorial:
https://www.youtube.com/watch?v=4y_bXIFn56I...
2024-09-06 10:45:40 +0000 UTC View Post
Tutorial from scratch (Blender 3.4+, uses attribute node for time but if youre using an older blender just use the frame driver): 2024-09-01 15:33:09 +0000 UTC View Post
Quick outline experiment based on some cues from blender studio blog, it's not...
2024-08-27 06:04:12 +0000 UTC View Post
Based on this setup (also using similar textures), only difference is this uses particles
2024-08-20 12:34:47 +0000 UTC View Post
Glitch strength based on distance(from camera) to object, test using the real-time multi-pass compositor (4.3 only for now)
This basically passes data from geonodes > shader nodes > com...
2024-08-18 13:41:45 +0000 UTC View Post
Doesn't seem like app settings are saved to the project file, so some adjustments are required (mostly PostEffect/Camera settings)
Tutorial (unedited processs) 2024-08-11 09:46:18 +0000 UTC View Post
Simple point-box collision test using material nodes
2024-08-05 15:55:17 +0000 UTC View PostVector source files for the glitch effect(.blend file is available for free via ko-fi here)
Scene is mostly based on 2024-07-29 12:57:17 +0000 UTC View Post
Alternative version of the DDR setup using geometry nodes
2024-07-26 12:55:50 +0000 UTC View Post
Simple crystal shader I did a while back using the Goo Engine - the Blender fork (mostly the curvature node). This is now available for free via ko-fi
Procedural space scene originally done as a submission to a discord challenge, this is now available for free on ko-fi: https://ko...
2024-07-18 07:57:17 +0000 UTC View Post