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cmzw

cmzw

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cmzw posts

Flare

Requires npr-prototype blender build(download/details)

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Comms

Software: Material Maker 1.4rc2

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Ocean

Requires NPR-prototype build(Download)

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Colors

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Ring

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Candle

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hi-tech/scifi barrier AoE

Used Material Maker(v1.4b1) but v1.3 should sill work

This is mostly inspired by sekido's...

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Swords

Re-rendering of a material done during mayterials using material maker

.blend file and original material .ptex + textures (slightly modified from 2025-04-02 11:25:22 +0000 UTC View Post

Garden

Re-rendering of a material done in material maker

textures are packed into the .blend

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Bricks

Re-rendering of a brick material done in material maker (source .ptex file 2025-03-29 03:15:04 +0000 UTC View Post

Trails

old test file (blender 3.3)

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color light

flare setup using repeat zone in material nodes

requires the npr build to functi...

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color warp

requires the npr build

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Flare

flare setup using gabor texture as a basis

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tests

some more tests/samples, .blend file for the generator setup will be available later by tomorrow or so

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night scene

2d background test based on a tutorial/guide by smile on twitter

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3d maze

raymarched 3d maze, basically 2d truchet tiles extended to 3d using the opExtrude operator ( based on opExtrusion from 2025-01-07 06:18:42 +0000 UTC View Post

tube structure

uses the npr build

study based on shane's 2024-12-27 11:54:40 +0000 UTC View Post

Terrain Raymarch

uses the npr blender build

similar to the 2024-12-16 16:01:01 +0000 UTC View Post

Halo

Based on Shigure's halo from Blue Archive

mini tutorial

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box noise raymarch

uses the npr build

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sdf shadows

test implementing sdf shadows in a simpler scene, based on code here  (classic raycasting method)

...

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voxels shader

Based on Xor's voxel tracer but ported to nodes, again using the 2024-12-08 21:07:00 +0000 UTC View Post

planet raymarch

raymarching material on a plane using the npr-prototype branch

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procedural books

Tried making a book generator with modifiers (simple bevels/solidify) but still ended up using (mostly) geometry nodes

The glyphs are taken from the View Post

3d fly-through

done using the npr-prototype branch

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Parallax

simple parallax card based on the bsky splash screen

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Rainbow

Test port(not everything, just the conversion) from this shadertoy to understand a bit more about oklab

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Innards

test porting a twigl shader from yonatan , to blender uisng the 2024-11-28 13:56:57 +0000 UTC View Post

Overcast

godrays by stacking layers of noise (npr-prototype blender)

2024-11-23 13:17:03 +0000 UTC View Post