SakeTami
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nosebecc

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nosebecc posts

Devlog #024

Hi!

I don't have very much to say once again...

Everything is going well, I'm drawing whenever I can. My immediate goal is to stockpile on drawings and new characters so I can keep posting one...

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Hidden post #003

Hi!

My face is pretty much the opposite of Palutena's right now: we broke the 10$ mark! It might not sound like much, but I'm so happy, this is amazing. Thank you so much!

I also updated the P...

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Devlog #023

New character, Mud elemental!

I've been a bit busier than expected lately, so the patreon update will happen sometime next week.

Since I don't really have anything to add this week and I still...

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Hidden post #002

For lack of a better name, I'll call these patrons only posts "hidden posts". Maybe I'll find something better at some point, but whatever.

I don't really have anything to say this week... Next week...

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Devlog #022

Merry Christmas!


Nothing crazy this week, just a higher rank T. There's more on my deviantart/pixiv, if you're interested.

I've been working on a new character, which I'll reveal ne...

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Not a devlog

I realized a lot of people actually do post copyrighted characters on their patreon, so whatever, I guess I'll do it too. This is also my first patrons only post. The devlogs will be available for eve...

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Devlog #021

New character! This is T, the android.

I realized that  I only have ideas for the game's story and the characters' background, nothing really concrete. I'll work on it at some point, obviously,...

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Devlog #020

Hi!

As promised, I uploaded something on my pixiv and deviantart (not here since this is a copyrighted character). It has nothing to do with B.E. Witches, but you can expect a new character next wee...

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Devlog #019

 

No character this week. However, every week beginning from next week, I'll have some stuff to show off, whether it be a new character or an unrelated drawing.

If my current situation wa...

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Devlog #018

No character this week, but I'm working on it. In fact, I figured since  I'm done with the demo  and most of the views I get seem to be from what I draw, I'll be in drawing only mode for whi...

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Devlog #017

Hi!

I've been pretty busy this week, and chances are it will stay that way for a while.

I've updated the demo after I found a few bugs, and I've begun thinking about a new character. Hopefully...

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Devlog #016, New demo!

And here it is!

This new demo has some exploration (and by some I mean like 10 rooms, which are a pain to design at this point in time, so that's why). I think you'll be able to get a good feel of h...

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Devlog #015

Still working on graphic assets, the demo should be ready next week, maybe even before devlog #016! :)

I don't really have much more to say this week, so I figured I'd post some sprites.

Bye!<...

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Devlog #014

Short update this week :

I'm pretty much done coding, there are a few little things I still need to do, but all of the really necessary stuff has been taken care of, so you can now explore, randomly...

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Devlog #013

Hey,

some not so cool stuff happened this week : the computer I used for coding stopped working. I save frequently, so the game is okay, I barely lost anything. However, I spent quite a bit of time ...

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Devlog #012

Not a lot to report this week, as expected. I coded a lot, and it will be the same next week.

The hardest part of the exploration system is done however, which is great, I'm very happy with it. As t...

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Devlog #011

A whole lot of much needed planning happened this week. I had a lot of ideas I knew I wanted in the game, and I now know how I'll be implementing them, which I have also begun to do.

It might not so...

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Devlog #010

And here she is! This is the new character I've been working on all week, Rose!

This is only Rank 1, but I'm going to post more on Deviantart and Pixiv, so you can head over there if you want to see...

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Devlog #009

And done! This week was, as expected, very busy for me. Good thing I took that into account and was able to finish the menus :D

You can check how it looks on my most recent twitter posts, I'm really...

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Devlog #008

Some great progress this week, the menu is almost done!

I'll be very busy next week, but I should still have enough time to finish up what little is left to be done.

That's about it for now, I...

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Devlog #007

This week was almost exclusively coding the main menu, and it went great! I'm really happy with the result so far.

I'd say about 65% of the menu is done, however next week might be busy for me, so I...

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Devlog #006 & my first patrons!

And here it is, the result of my training! It's not mindblowing, but I'm still really happy with how it turned out. If you're interested, there is a no logo version as well as the lineart available on...

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Devlog #005

I'm back! I did a lot of work on B.E. Witches, a lot of planification, a lot of ideas, and the menus are almost finished! I'm really happy with all of it

However, I actually ended up using most of m...

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Devlog #004

This week was pretty busy for me, but I still managed to get some stuff done :


- Most of the menus are designed, about 85%

- I began working on the inventory interface


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Devlog #003

All the small stuff is done!


- Added recipes and consumables to the item list

- Resorted all of the items' properties

- Designed most menus (inventory, equipment, stats, besti...

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Devlog #002

As expected, a lot more fixes and small improvements, but that stuff needs to be done.


- Portrait optimization is done! It looks the same, but it works way, way better.

- Same thing...

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Devlog #001

A lot of what I did this week doesn't have a lot of impact directly on the gameplay, it was more optimization and future proofing.

- Improved the buff/debuff system

- Updated character stats View Post

First post, first demo

And so it begins! Here is the first demo of B.E. Witches. There are a loooot of things that I want to add, but for now there are only 4 test fights in this demo. I hope you enjoy it!

I will try to p...

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