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brandon

brandon

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Crafting the MSQ is so FUN!

There's an art to crafting everything the first time. In order to make a game cohesive...

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MILESTONE 4: WIRING is COMPLETE!

...

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Steam 2024 Fan Fest

Just a quick post while I'm doing the Sun/Moon wiring on our custom sky.

We have received an invi...

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The Steam Page Cometh!

3/21 of the Time Travel Rigs remain. This milestone has been WILD!

COMPLETED TASKS

  • Creation and Wiring of the Artificer Wheel View Post

Back to Time... er... coding...

And so we return to the Developer Room (Palace? This thing is looking more and more like a Persona ...

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ARTIFICER WHEEL CODING COMPLETE!

This is so incredibly exciting for me. The Artificer Wheel is so central to the functionality of the game. It's our Ocarina of Time, our View Post

So... Many... Variables

The Artificer Wheel has a connected book called the Lexicon UI. There's a Page for Each Zone which contains NPCs from that Zone, and pages for Major Abilities, Pla...

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The Artificer Wheel

I spent some time in Sketchup... can you tell?

One of the things which made Ocarina of Time and Majora's Mask so utterly addicting was that you had a magic ...

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MILESTONE 4: Cleanup Tasks

Not much can happen until we're done wiring up the Time Travel System. It's required for forward progression. We coded it back in MILESTONE 2 last year. But it's j...

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Milestone 3: Open World Tour

THE BIG NEWS IS THE BEST NEWS

It’s taken a long time to reach this point. One of the hardest things in the creation of a game or new IP is the foundation of a unique sense of univ...

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The Overworld is COMPLETE!

Big announcements are always the best ones. Our friends have gathered to let the community know that the Design of the Overworld is now 100% complete (barring a couple of small fixes discovered in ...

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LOSTLANDS & TURN CRANK PFFT (0.3S.20)

THE LAST TWO MAJOR ZONES!

THE LOSTLANDS

Personally, this is one of my favorite zones in the game. It's Greco-Roman themed (in the sense that the ruin...

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DESOLACE & BLACKSPIRE PEAK (0.3S.18)

WE'RE GETTING INCREDIBLY CLOSE TO THE END OF THIS MILESTONE

...a phrase which is incredibly f...

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16 WORLDS & COUNTING (0.3S.14) HAMMERDELL

I WONDER IF IT'S LIKE THIS FOR OTHER DEVS...

I spend every free second I have De...

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Unity, My Foe, my Friend


First and Foremost, I confused Emberspark for Heavensreach. Don't ask how but during the creation process I mixed the home of the Scien...

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Render...ing?!

Librus is huge. It's genuinely the size of the overworld in ES IV. Which is... both cool as heck and incredibly challenging.

I genuinely didn't understand what went into ligh...

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Customizing Librus (Past the ½ Way Point)

Oh world design, you magnificently challenging task you.

We're finally at the half way po...

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Mad King's Lair: Tome of Destruction (03s.09)

"I've spent about... 4,000 hours on this project at this point. Which... is both a lot, and was less time then I spent playing either Dark Age of Camelot or World of Warcraft. I was a ...

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Mad King's Lair: Tome of Destruction (03s.08)


So the work on Librus continues well. With movement, quests, compass, maps, UI, Inventory, a...

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