SakeTami
CallOfSaregnar

CallOfSaregnar

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CallOfSaregnar posts

Old Demo Removed From Steam And Itch.io

Dear Saregnarians,

Just a quick update for you. 

We have removed the demo from Steam and Itch.io as we feel it no longer represents the game's current state. We are planning to rel...

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The Plot Thickens aka August 2023 Development Update

Hello dear Saregnarians!

After a scorching hot summer, hailstorms, floods, and the usual apocalyptic weather, nicer, cooler days are upon us.

Apart from taking a short summer break, the...

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June 2023 Development Update

Dear Saregnarians,

This update will be on the shorter side, but simply because of the nature of the work involved. Let's go!

Ruins assets

I have been thinking of ...

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Refreshed Trailer Update

Greeting Saregnarians,

I thought of dropping our new, refreshed trailer for your viewing pleasure.

Thanks for watching!

Regards,

Rhuantavan

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The Sound of Call of Saregnar

Heya Patreons!

To spice up your timeline a little bit, Ben, our trusty sound desiger took a field trip across Germany. I...

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Patreon URL Change

Hey there!

It has been pointed out to me that, and I quote: "Rhuantavan is stupid hard for most folks to remember/spell", and I agree with it, so I am going to change the Patreon url from

...

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Costume Contest!

Wanna be a character in Call of Saregnar?

We’re hosting a costume contest!

Simply dress up in medieval garb as one of the below characters, take some good photos and send them to cont...

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Call of Saregnar Interview @ In The Keep Podcast

I'm extremely delighted to share this In The Keep podcast episode with you. A big thank you to our host for letting our team on stage!

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New $20 Tier Added

Due to actual demand, I've added a new top-tier at $20!

Blessed be all of you who are, or will be making this absurdly generous monthly commitment.

Thank you!

P.S...

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Season’s Greetings

Here we are nearing the end of another year, and although it wasn’t exactly one to remember fondly by any means, it was nonetheless a great one for Saregnar.

I am extremely thankful to all ...

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Changes to the $1 tier

Apparently due to processing fees, Patreon takes a draconian cut out of the $1 tier (nearly half of it!), so I'm introducing a new $2 tier, which converts to much better value.&nbs...

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Wordlock Chest Developments

Hey dear Patreons!

Here’s a quick video update of the wordlock chest mechanic I recently implemented in the game.  

I still need to tweak the appearance of the loot window/icon/a...

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Report From The Slovenian Games Conference And Demo Plans

Hey patrons!

This is me reporting from SGC’s aftermath. The event was quite big this year, with over 500 devs attending (trust me, this is big by Slovenia’s standards), and the reception ...

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Call of Saregnar SGC 2019 Trailer

I've been busy.

Since the last update, I've been working hard to have the CoS demo ready for the SGC conference, and starting Monday I'm taking a week off of work to finish it. The trailer ab...

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Call of Saregnar Cover Art

Dear patrons!


I'm happy to present you the official cover art for CoS!


This fantastic piece of artwork comes from under the brushes of Torgeir Fjereide, an amazing...

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Screenshots From The Upcoming SGC2019 Demo

On the 30th of November this year, there is a game development conference in Ljubljana, Slovenia. This is the first year that I'll be atten...

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Grass Rendering Plans

As people seem to be interested in my implementation for rendering grass, and since I don't recall having explained it anywhere public, here are some notes on how I am currently doing it, and how I...

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Reporting From The Holidays Pt. 2

How are you doing, my dear patrons?

My vacation is nearing its end, precisely tomorrow is the last day, then hopefully a full weekend of working on CoS, then I'm back to the weekly day-job, gam...

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Reporting From The Holidays Pt. 1

The first week of my summer holidays is nearing its end, and my brain is making all sorts of wonderful connections with all the input the Istria region has to offer.

We’ve visited a range of old v...

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Mini Update: Hex Grid Combat

I've been gently reminded that I am lagging behind on updates here on Patreon, and oh my, am I behind. I guess time speeds up when you are deep in code. I promise I will keep you good folks updated mo...

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Mini Update: A Temple & Stuff

As the playable area grows and expands, the need for new buildngs arises. This building is a temple, and this is where the party will be able to obtain knowledge of a particular god, make donations, s...

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You Decide: Hi-Fi vs. Lo-Fi Music

I’m preparing a short gameplay video featuring two music tracks, one hi-fi pair, and another lo-fi pair. And guess what, YOU, my patrons will get to hear them first...

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Dialogue Editor

It is funny how Call of Saregnar began its life as an interactive fiction RPG hybrid, and the first thing I did back then, was to implement a conversation system. Now that CoS has grown into a fully-f...

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Spellcasting UI

Way back in September 2016 (already?!) I wrote about how the magic system works in the world...

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Happy New Year

Dear patrons,

I would like to take a moment to wish you all a happy 2018.

For me and Call of Saregnar, the upcoming year marks a hopefully uninterrupted and productive time when I'll have a fu...

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Some More Actors Processed And Placed in an Inn Scene

Just a quick preview of four actors processed and placed in the scene using the new animator component I created. With it I can specify the order and duration of each frame of animation. The plan is t...

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From Green Screen to In-Game Character Animation

As you all surely know, I've decided quite a while ago to ditch the idea of using low-poly 3D models for actors, and instead go with a more true to my vision, real actor billboards ap...

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Video Log N.1 - Shops

For the past weeks I've been working to get the shopping code and interface implemented and here is a peek at the experience.

I excuse myself for the occasional dips in frame rate, but I can assure ...

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Buying And Selling Items

This is a WIP view of the shop interface as it stands now. Of course there is still much to do, like a better price display, show scrollbars only when needed, fix labels cropping off part of the text,...

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Going Full-time Indie

So finally it has arrived, my last day at work.

Starting next week I’m switching to hardcore indiedev mode, so you should start seeing some major progress on the game. I’ve been much words ...

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