I can't even begin to tell you how much fun I'm having with the u4ia so far. In fact, I'm enjoying it so much that I forgot today was dev diary day, which is why this is a little later than normal ...
2022-10-07 13:02:35 +0000 UTC
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Ready, set, test!
The first week of u4ia work, and I'm very happy with the progress.
Some weeks I can't really reference numbers, as it's mostly prep work, and that goe...
2022-09-30 12:07:06 +0000 UTC
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This week I've been working on the Walkthrough/DLC and finished it up yesterday.
It's available on both 2022-09-23 12:12:59 +0000 UTC
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I hope you all enjoyed the last chapter of Leap of Faith!
It was a very stressful release with the save game problems a lot experienced. We were a total of 9 people testing the game more heav...
2022-09-16 12:33:52 +0000 UTC
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It was a tough chapter to make, but I'm very proud and happy to be able to finally give you the 8th and last chapter of Leap of Faith.
Have fun playing it.
2022-09-09 16:00:45 +0000 UTC
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Changelog 0.7 to 1.0:
Added 2,535 story renders
Added more than 30,000 animated frames
Added 13,400 lines of script/dialogue
Added 62 lice...
2022-09-09 16:00:42 +0000 UTC
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Leap of Faith v1.0 release dates
Steam: 9th of September
I'll make an announcement on Steam when it's out, although these announcements are sometimes d...
2022-09-02 12:20:04 +0000 UTC
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We're getting there!
Two weeks until release. But that also means one week until beta testing.
I'm on track, but just barely. There's nothing major to be done, just a zillion small thin...
2022-08-26 12:02:01 +0000 UTC
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Following Leap of Faith's conclusion, I'm jumping right into my next project. Hope to see you there too.
edit: sorry for the double ping.
2022-08-22 15:09:40 +0000 UTC
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Nothing too important to report this week, and that's always a good thing. It means things have been running smoothly.
There's progress on all fronts, stills, animations, music, and scripting...
2022-08-19 12:16:37 +0000 UTC
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Image caption: ...there's an ending for everyone.
Ok, time needs to go just a bit slower. I feel the release is right around the corner, and there's still lots of work to be done.
2022-08-12 12:09:35 +0000 UTC
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Almost there now. Looking forward to showing you the result of all these months.
2022-08-05 16:01:09 +0000 UTC
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First of all, thank you for your nice comments and messages after last week's post. You certainly know how to put a smile on my face.
I sat down a few weeks ago, thought about the progress, a...
2022-08-05 12:25:50 +0000 UTC
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Always when I do these dev updates, I have fresh coffee prepared and put my feet on the side of the desk. My coffee cup is old and has seen an enormous amount of coffee over the years. It's even st...
2022-07-29 12:00:26 +0000 UTC
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This has been one of those weeks where you work extremely hard but have almost nothing to show for it.
I know some count the increase in renders as the only progress worth measuring, and for ...
2022-07-22 12:02:07 +0000 UTC
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As promised, most of this week I've been spending on the dialogue and getting the script up to speed.
I've been working my way through some heavy pathing, and I'm very satisfied with how it t...
2022-07-15 12:05:05 +0000 UTC
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Caption: 'Oh, there's someone else here?'
Progress
As promised, I've been working on animations the whole week. I had one animation for the main event that I was not lo...
2022-07-08 12:13:13 +0000 UTC
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Hope you all enjoyed the chapter 8 trailer from last week. If you did, then it should be no surprise what the main event of the chapter is. If you haven't seen it, you can see it 2022-07-01 12:05:05 +0000 UTC
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Enjoy, and as always thank you for the support!
2022-06-24 14:20:48 +0000 UTC
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You know it's been a busy week when it feels like the last dev update was yesterday.
I've been going at it in Daz and by the looks of it, it's been productive. I don't even know the numbers b...
2022-06-24 12:14:03 +0000 UTC
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I've been closing up Holly's part of the game this week. It's a bit odd making some of these renders, as I suspect it's renders almost nobody will see unless they try to find these specific endings...
2022-06-17 12:03:00 +0000 UTC
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Remember last week I said things were progressing fine and no hiccups? I probably jinxed it by saying that.
On Sunday I picked up a bit of a cold but decided to keep chipping on the renders. ...
2022-06-10 12:31:48 +0000 UTC
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Nothing too exciting to report this week, and that's always a good thing. It means I've spent most of the week rendering, and there have been no hiccups.
My work folders show 1,226 story rend...
2022-06-03 12:14:23 +0000 UTC
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First of all for you who didn't know, as of Monday this week, Leap of Faith was reinstated on the Steam Store. Thank you for the encouragement, and kind words while it was removed. Do note that it ...
2022-05-27 11:56:37 +0000 UTC
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I've been hit with a bit of extra inspiration lately, and am progressing nicely with the story renders and animation for LoF, chapter 8.
Story renders are now at 1,069, and the animation fram...
2022-05-20 12:24:27 +0000 UTC
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Thank you for the questions. I've tried answering them to the best of my abilities, but if I botched something, just nod and smile like I'm doing great. :)
I've skipped a few questions, as th...
2022-05-13 12:09:31 +0000 UTC
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Steam situation
First of all, there's no news concerning the Steam situation. I haven't heard anything from Valve's 'DMCA department' since the game got removed. And with all...
2022-05-06 11:59:57 +0000 UTC
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Cece figurine
First of all, everyone who ordered a Cece figurine should have gotten a PM from me with the postal tracking information. I believe some of you have already rece...
2022-04-29 12:01:15 +0000 UTC
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Well, this is by far the hardest post I've ever had to write to you guys, so I better get into it before I change my mind.
As you might have seen on other creators' Patreon posts or noticed o...
2022-04-25 10:42:06 +0000 UTC
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This time I thought I'd give you a little insight into developing Leap of Faith as opposed to the usual 'I did this many renders'-update.
I've mentioned many times before that I try to set up...
2022-04-22 10:51:05 +0000 UTC
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