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SomeKindOfMagic125

SomeKindOfMagic125

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SomeKindOfMagic125 posts

v0.5.5 - Development Update

I figured it would be a good idea to take a brief break from swearing at Unity (well, the node editor I'm using within it) to provide an update.

After updating the Yui model, namely her nethe...

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Release v0.5.1 - Bug Fixes

Release with fixes for the following bugs:

  • (Continue Story) unavailable after save/load (state system bug when deserializing numerical variables)

  • duplicate sets of hand...

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Release v0.5.0 - Yui Final Scene

The final scene for the Yui route is now available.

Files:

Game (PC x64)    -    2024-11-24 21:47:40 +0000 UTC View Post

Member Poll #2 : Language translation support priority

While I'm finishing up scripting the final scene of the epilogue, I thought I'd open a poll to get some feedback regarding language support. It's a fairly simple question - is multi-language suppor...

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v0.5.0 Development Update #2

Just a quick update - I've made the jump to my new development machine and had some teething issues regarding some of the shaders not behaving as expected. I've put a stop-gap measure in place to h...

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Member Poll #1 : Hypnotic suggestions

I have a good idea regarding some of the different suggestions that I'll be covering with the main cast of characters, however I'd like some more feedback regarding what people would prefer to see ...

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v0.5.0 Development Update

A few updates regarding development progress:

  • I've managed to set-up a system whereby I can record and replay hand mocap data using my Oculus headset and hands (and foot for controlli...

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Release v0.4.0 - Yui 3rd Scene

The 3rd scene for the Yui route is now available. There's the odd grammatical error and model clipping here or there but it should be good enough for now (or at least until I find a more suitable w...

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New release incoming...

Greetings all,

I have a release almost ready, and I'm currently backporting some character modifications and game mechanics from a new scene into the school scene prior to testing. Once the t...

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Release v0.3.0 - Yui 2nd Scene

The 2nd scene for the Yui route is finally available! Since I was implementing vertex tracking for blend shapes while working on the scene (as well as doing IRL work for crazy long hours all month)...

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Release v0.2.0 - Yui Start

I'm starting off with Yui, simply because I already had some of the induction material ready. I intend to open a poll at some point for the next character, however that won't be until towards the e...

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Release v0.1.0 - Prologue

The first release is finally here!

It's a little rough around the edges, but hopefully I'll look to smooth those out over time.

A few things I feel should mention:

- I've locked t...

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Development Update

It's been a pretty stressful couple of weeks, however I'm about 95% done with the school environment, with just one more key room left to complete. After that's complete, I'll be focusing on script...

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Interaction Video

So I got around to recording a video of some of the different aspects of the interaction and event systems. Please excuse the occasional missing name or stray interaction point - naturally those wo...

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Very Quick Update

I'm currently configuring all of the scenes "interactive zones" ready for making a start on the prologue scripting.

I've noticed a decline of support, and I suspect that's down to a lack of "...

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Quick progress report

Hey, just a quick update to let you know I'm still busy at work on the game ^_^

I'm currently in the process of building the school environment, which is proving to be a much more cumbersome ...

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Development Update

Just a quick update regarding development progress.

I'm almost finished setting up a baseline for the lighting, and I've started working on building the 3D environment - the school currently ...

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Quick "hands" video demo

I quickly spliced together some script I'd been using for testing hand positions on the face, and knocked up a quick "time stop" trigger with a finger snap :) The finger snap occurs after the text ...

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Prototype Character Designs Completed

Phew!

Design prototypes of the main characters have been completed, and I've almost finished integrating them into the game framework. I've streamlined much of the process so it generally onl...

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Progress report & demo induction video/image set

Greetings!

There's a lot that I'll go over in the next few days, however I wanted to first explain the general progress of the project, along with what I expect to be completed prior to the i...

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