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fdnbgonds

fdnbgonds

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New Forearm Rope Part 3

I apply all modifiers, group all the meshes into one, delete the curves to tidy up and give the new model an appropriate name.

LODs range from 0 to 4, 0 being the highest detail.

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New Forearm Rope Part 2

Now that the rope is made, I copy it into a new file to set it up.

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New Forearm Binding, Low Detail

The ropes themselves are made using the screw modifier, then adding a curve modifier to wrap them around.

In the case of low detail models, the curves themselves have circles applied to them as a bevel object.

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New Forearm Binding

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New Level 1 Wrist Ropes

These are more like the old ones.  They're more flexible, easier to animate and are more forgiving when I pose the models in uMotion later on.

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Both characters

So far so good for the new models.

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Finished Wrists Crossed Model

This was tedious to build.  The curves needed to be tweaked just right to make it fit right.

It looks OK, but her elbows are a bit gibbled when bent at those angles which isn't going to look good in-game.  Worse, this is going to be a pain to animate.  Her arms need to be in EXACTLY the right spot for it to look right, which is going to limit what I can do with her.

I'm going to keep this model around, I might use it in the future.  But for now, I think I'll leave this out and opt for a wrist tie more like the old models.

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Arms Crossed Model

Got the pose on the Secretary ready, now I need to build the rope.  I need to get her arms in just the right position, which sadly means I have to gibble her elbows a bit.

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