SakeTami
johnskyrim

johnskyrim

patreon


johnskyrim posts

Apologies

Sorry for the lack of updates, I've been sick the past few days, only just managed to get out of bed :( I was working on something too but I don't like how it's turned out, but I've started somethi...

View Post

Happy New Year!

Here's to another year of modding (and less gaps between releases!)

View Post

Complex Parallax

Been experimenting with the new ENB feature "Complex Materials" which allows you to combine environment mapping and parallax, something that wasn't possible before. It also allows you to use it on ...

View Post

[Update] A few XB1 Ports

Merry Christmas!

Hi everyone, I just wanted to say Merry Christmas and a big thank you to everybody that uses, enjoys and supports my work, it means the world to me and I hope that I can continue doing it for as lo...

View Post

Screwing Around

Thought it would be fun to make an Ugly Sweater mod, unfortunately I started it too late so it wouldn't be done for Christmas :(

View Post

Update: JS Immersive Tripwires SE

Version 1.2

  • Fixed an issue where tripwires (activated via E) were still able to trigger tripping
  • Reworked scripts
  • MCM Menu now lets you control almost...

    View Post

Just some test shots

A new unreleased feature of ENBSeries is the ability to make environment mapped textures (with cubemap reflection) that also support parallax. Here's a test texture I whipped up earlier :)

View Post

JS Immersive Tripwires SE: Update

Should be dropping tomorrow! Now with complete customizability via MCM (MCM Helper required). I'll be doing similar for JS Emissive Eyes at some point soon too, get rid of that quirky config file!<...

View Post

End of the line

Unofficially, I think it's time to announce that I will no longer be creating mods specifically for Skyrim Legendary Edition. Model replacers are still likely to be added, but anything else is goin...

View Post

Update: JS Rumpled Rugs SE

Version 1.4

  • Cleaner implementation which swaps references instead of spawning new ones. This eliminates a bug that caused doubling of Rugs
  • Rugs that are hidden...

    View Post

Updates for this week

The new update for Rumpled Rugs will be out at some point this week. 

I've also added in an additional feature where rugs won't trip users up if they are near doors. This is to help prev...

View Post

Suggestions?

What lesser modded items would you like to see me remake? I'm trying to compile a list of smaller items that I could potentially work on when the 3D is back in full swing. 

View Post

Bugs!

Just when I thought I was out...they pull me back in! Thought I had the rugs all finished and ready to move on to doing all the different rugs...nope! Found out that if I leave the dungeon with the...

View Post

Notch sure if I posted this anywhere

Here's the Notched Pickaxe (made nearly 2 years ago now :O) which will be part of a Unique Utopia release. Probably not the next one though as that will focus specifically on swords (I think?)

View Post

Unique Utopia Swords

I think this definitely has to be done before the years out! Here's a preview of Windshear which I've already completed. I think there's more swords than daggers though, so it would be a bigger rel...

View Post

Screw It

I've decided to remove the ability for NPC's to fix Rumpled Rugs by themselves until a later date or a development update in Papyrus. Been wasting too much time on it and need to get back into 3d m...

View Post

Apologies

Sorry I've been more inactive than usual, still trying to find the time to fully get back into modding. Going to be working on things this weeked and hopefully have an update out next week. I've be...

View Post

Rugs Slight Delay

Bit of a delay on the update to JS Rumpled Rugs. I keep having problems with the ragdolling effect getting stuck on NPC's if they try to fix the rug at the same time, I've been messing with this fo...

View Post

Fix Those Rugs!

NPC's will now be able to fix Rumpled Rugs on their own, they will also be able to mess them up themselves too. Still ironing it out though :)

View Post

Rumpled Rugs Update

I'm going to remake Rumpled Rugs so that it performs better and hopefully doesn't have any issues with duplicate rugs. Unfortunately it's looking like it will need to be a completely new plugin and...

View Post

Let's Go!

Trying to get back into the swing of things now that the summer has started to cool off, hoping to get something released by the end of the week if all things go to plan. Something small, but usefu...

View Post

Potential Idea

Been thinking about making a Dark Iron Driller for Skyrim. It would be an animated summonable mini player home where the user could set travel points

View Post

Release - JS Shout Apart Skeletons

Unrelenting Force now instantly kills weaker Skeletons.

Link: https://www.nexusmods.com/skyrimspe...

View Post

Finally

Took the plunge yesterday and finally updated to AE & MO2. I had been using NMM this entire time and while I'm still not 100% comfortable with it, I think it's going to be a lot cleaner.

...

View Post

Release - JS Misplaced Septims SE

NPC's now have a chance to drop some gold when getting up from furniture

Link: https://www.nexusm...

View Post

Bearly Working

I was in the process of working on Immersive Bear Traps, ones that would lock the NPC in place for x amount of seconds and cause a bleeding effect over time, let's just say that it didn't go to pla...

View Post

Update: JS Immersive Tripwires SE

Version 1.1

- Walking over a tripwire now has a 25% trip chance
- Sneaking now protects you from tripping
- Fixed some papyrus log errors
- Added Conjure Tripwire Spell Tome that can...

View Post

Release - JS Immersive Tripwires

Tripwires will now trip up any NPCs that runs into them!

LE: https://www.nexusmods.com/skyrim/mods/112468<...

View Post

Tripping on Rugs!

Now NPC's will have a low chance to trip on a rumpled rug! This is increased slightly if they are running and increased further if they are sprinting for a maximum of 7% chance. Will get the update...

View Post