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saint11

saint11

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Discord channel

Hi everyone :D

Now we have a Discord channel where we can discuss about pixel art, gamedev and stuff like that. You can share your learning progress there too!

Any comments, suggestions...

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1-Bit

This is a hard theme, but it's also something I really like to work with. The good thing is that learning 1 bit is very useful for working with any type of pixel art, for example:

2017-09-26 15:27:05 +0000 UTC View Post

Wind/Tornado, tutorial #50!

Finally, my #50 tutorial! And probably the theme that stayed for the longest time in the voting poll.

This is my take on wind. In my opinion wind is very hard to animate, it's a weird balance betwee...

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Stars and Planets

This is one of my favorite things to draw, I love making BG stars.

My main concern when working with this is the contrast, you need to keep  it under control and be careful to avoid noise.

<...

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Next tutorial theme change

I think the timing for this a Wind/Tornado tutorial is a little bad. With the hurricanes in the east coast  causing so much damage, I think I'll wait before making a tutorial on this theme.

In ...

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Simple Walk Cycle

 This is the simplest walk cycle I could come up with. I made it 12 frames long, so I could easily cut it down to 6. Unlike this cycle I made most of the walk cycles have 8 frames +2 (10) for flu...

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Outlines

Usually I avoid too many outlines in pretty much all pixel art I make, since I work with very low resolution, except for a black outside border. I put that outside border almost everywhere because it ...

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Quadruped walk/trot cycle

This is probably one of my most complex tutorials. If you want to learn how to make a quadruped walk cycle you need to make a biped walk cycle first then do it twice and offset the time by around 25% ...

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Shading

Those are some simple tips on how to work with shadows and how to avoid muddy/boring shadows. Hue shifting, and band compression are simple and effective techniques to handle that.

For a more in-dep...

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Clouds

This is my tutorial about clouds, I was going to explain about the many types of clouds but I think it's better to focus on how to draw a "basic" one first and then later I can do one on cloud types.<...

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Environmental Hazards

This is not exactly a tutorial, it's more like a reference sheet, so I would recommend you to refer to it when in need for some inspiration for environmental hazards in games. Also, feel free to downl...

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Fabric/Flags

When making flags always be careful to not overdo the folds and details, or everything will get very messy. For the movement, when not sure always remember sine waves.

Other tutorials that might hel...

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Blood and Guts

Animating blood, guts and gore is all about animating particles properly, knowing how to draw particles is a very very useful skill. I like to think of the general whole picture first and then simulat...

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Making Tiles

This tutorial was so hard to make, but I hope it's not too confusing. 

Some softwares can help when it comes to making tiles. Asepr...

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Character Idle

Although I really like very bouncy idles it's important to always pay attention so it doesn't look like the character is dancing - unless that's your intention, obviously.

Since the idle animation d...

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Bullets

And here's my tutorial about bullets! I took a lot of inspiration from Vlambeer's talk The Art of Screenshak...

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Metals

This was a especially hard subject for me, but after some research, I think I managed to learn a lot and compile some general tips that were useful to me!

About the "metal doesn't stretch" tip, note...

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Squash and Stretch

Here's one of the most important animation principles, squash and stretch! It's has a some similarities to motion blur, and they are great if used in conjunction.

For further study on the subject I ...

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Motion Blur

Sorry for not posting last week, I was sick for a while and decided to take a week off work to rest and get better. And it worked :D I'm finally better now!

This week's tutorial is about a very impo...

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City Backgrounds

Instead of explaining how to draw individual stuff I decided to share my process when making city tiles and backgrounds. Cities are very "blocky" but also have lots of life into it, so my process trie...

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Pixel Art Fundamentals Part 2

My original plan was to explain more stuff but I ran out of space :P So, banding will be explained in more details on another tutorial!

In pixel art I always try to "hide" the squares as much as I c...

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Vegetation Tutorial Part 2

Here's the second part of my vegetation tutorial! (part 1 is here: https://www.patreon.com/posts/vegetation-pa...

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Rock Formations

Tutorial #31

This is not a very scientific tutorial, but it's usually how I think when drawing. My main advice when drawing rocks is: GET SOME REFERENCE. Pinterest or  Google I...

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Fluids / Slimes

Here's my take on slimes and other thick fluids!

Slime particles don't break as much as water particles, they tend to create bridges between them. Also, don't forget to always keep shapes rounded an...

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Wings / Flying Tutorial

Wing/Flying finally won the theme poll :D Well, technically it was a tie, but I guess I can decide on ties? Well, anyway here's the Wings/Flying tutorial!

My main tip would be: focus on the ...

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Light Magic Effects

Here's another very "abstract" tutorial, it's more like a collection of tips and concepts than a step-by-step tutorial.

My main advice would be the same with the dark magic tutorial: Get some refere...

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Portraits

Last week's voting thread was a tie, so I chose the one I wanted to do the most, and here it is: my portrait tutorial!

I tried to explain my process and put some basic proportion tips. I also tried ...

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Dark Magic Effects

Here's a very "abstract" tutorial, it's more like a collection of tips and concepts than a step-by-step tutorial.

My main advice would be: Get some reference and study the gifs, frame by frame and t...

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Spaceship Propulsion Tutorial

Finally, after a GDC break, here's my latest tutorial!

In general spaceships trails can be pretty much anything you want, I made some examples and guidelines on how I like to work. I hope you like i...

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Ruins Tutorial

Here's my tutorial on ruins and broken stuff. It's more of a collection of tips and references. But my genereal advice is do NOT overdo it! Adding too many cracks or too much contrast will make everyt...

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