Being a little late for this, I figured I can talk about my dev progress more.
As for why this has been late, I think I just needed a break. I've been sick, tired, and a little burned out. So...
2023-02-21 04:36:16 +0000 UTC
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As from my last state of the game, this was definitely not much farther from the last release. I had to backtrack features that were lost from the corrupted save, and I think I got most of them bac...
2023-01-16 07:02:41 +0000 UTC
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Oh yeah, definitely almost published this with 2022 on it.
This comes a little later than normal for a state of the game, and for good reason. The last week was a little stressful with thank...
2023-01-13 05:13:05 +0000 UTC
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On December 12th, I released the very first look at my attempt to take a fresh look and work on a new version of the game that takes everything I've learned so far from the last year of game develo...
2023-01-03 07:56:25 +0000 UTC
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In my December state of the game, I announced that I had started a rebuild of the game, incorporating everything I had learned in the last year for image editing, sound design, and general game dev...
2022-12-12 07:54:01 +0000 UTC
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November was another tough one. I had released v0.10 to supporters and the main goal still stands. I'm trying to work on the story blockers that are preventing players from getting to the endings, ...
2022-12-05 22:16:27 +0000 UTC
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In my deployment devlog, I had mentioned working on a studio name to roll the final release deployment under for itchio as well as Steam. I'm letting you know that I'm changing all profiles that I ...
2022-11-21 06:52:45 +0000 UTC
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Yup, coming down to the line. Here we are with only two months left in the year, and I have wanted to release the final version of this game around that time.
Reflecting on a...
2022-11-01 18:04:33 +0000 UTC
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October saw a new version and a lot of developments that were exciting to me as a developer and creator for the game. It makes me think about the visibility as a player, and that it probably wasn't...
2022-11-01 17:27:58 +0000 UTC
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Here's the first look at v0.10.
Referring to my version goals, most of this work was on a combat revamp, as I now have some npc artwork assets to work with. There is some dialog to at l...
2022-10-26 05:57:25 +0000 UTC
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v0.9 had a lot of tiny changes to a few bigger goals, and it appears that some of the off topic changes at the very end broke save compatibility. Meanwhile, there are some highly requested features...
2022-10-12 15:11:48 +0000 UTC
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Here is the last patch for v0.9 and a great launch point for the next content. I'm releasing this to all supporters so that I can focus on the goals for v0.10.
v0.9 had two main goals, and t...
2022-10-11 04:36:48 +0000 UTC
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Here is the v0.9.3 for all supporters
google - https://drive....
2022-10-05 14:55:49 +0000 UTC
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The new cutscene events for the map 6 cave were blocking the character from walking past them to continue the cutscene. Hotfix out to remove the blocking issue.
google - 2022-10-05 14:54:25 +0000 UTC
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Considering v0.9 I'm considering story gaps as bugs, this is a small patch for Esteemed Patrons. The change log seems light, more because these adds are scattered all over the place. I'm not done w...
2022-10-05 05:48:17 +0000 UTC
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Development looks a little different again in this stage. I'm not trying for some sweeping overhauls or wave of new features. v0.9 has been just a series of one liner changes and edits scattered ac...
2022-10-02 15:50:05 +0000 UTC
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For those that didn't want to have to download the photo.
2022-09-26 23:26:25 +0000 UTC
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In my September "State of the Game" I admitted some frustration with some lost progress from commissions falling through on a couple of possibly new themes.
Well... here's a little spoiler f...
2022-09-26 23:24:51 +0000 UTC
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Some more story-breaking bugs were found. Getting a quick patch out for them
google - 2022-09-25 05:43:30 +0000 UTC
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A patch version for the Esteemed Patrons, this one handles a few bugs. There is also some new functionality that handles what I consider bugs, which is that the puzzles in the game are poorly expla...
2022-09-24 19:00:02 +0000 UTC
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Looks like one bug was causing an infinite loop, so I wanted to fix that. Meanwhile, went through a quick look at a few other things and wanted to make a quick hotfix since I've just released a new...
2022-09-19 06:44:17 +0000 UTC
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Getting back to the normal development cycle. Here is the supporter early access for version 0.9
The full progress-log is in the Discord.
In summary, there was still a big gap between...
2022-09-19 02:17:53 +0000 UTC
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Project Gaia has now accomplished some goals that I didn't think was possible when I first started the actual game. Meanwhile, it has come a long way from that starting point, which was not that lo...
2022-09-06 15:41:32 +0000 UTC
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As I've talked about in the last state of the game, I had spent a lot of time identifying a list of bugs an unintended behavior when I had unlocked the Pregnancy gameplay. In addition, I had worked...
2022-08-28 20:25:43 +0000 UTC
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First of all, I'm really happy to work with Erronwolf, who has come in to provide writing support for all of the pregnancy dialog. So now all of the expansion stages and anomaly logs for that gamep...
2022-08-03 04:32:44 +0000 UTC
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July saw a lot of activity, which helped to contribute to this delay. I'll be happy to explain further in my monthly state of the game. But for this version, there was a lot of writing content to a...
2022-08-01 05:53:49 +0000 UTC
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Happy Independence Day, Americans.
I'm excited to see last month receive the art to unlock the pregnancy gameplay, which means that the game can now support two different gameplay styles. Th...
2022-07-04 04:38:54 +0000 UTC
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Here it is! This one was tough, for a bunch of great reasons. The Pregnancy expansion style is unlocked! Well, mostly. The artist is finishing the last two pieces, and I wanted to take the chance t...
2022-06-17 08:00:55 +0000 UTC
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Bug hunting is constant.
In this one, I wanted to incorporate some of these puzzles from the earlier maps, and use one to give the opportunity to obtain some items and some dialog ...
2022-06-08 03:45:32 +0000 UTC
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So in my release last night, I apparently introduced two bugs. Since the first was preventing the engines from being repaired and therefore blocking progress to Act 3 and my new ending, I wanted to...
2022-06-06 02:49:21 +0000 UTC
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