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dannsworldgenerator
dannsworldgenerator

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Community Project 1: Idea Discussion

Let’s start thinking of our first community guided experimental world generator. 

According to tier descriptions, voting on polls and discussing the process of development will be available to All-access and VIP tiers but only the VIP tier will have access to the jar download.

Although I decided to never use schematics for DWG, we can use them for these experimental builds if you want, especially for ruins and other artificial builds which are not yet supported procedurally by the framework.

I will call the process from first poll/discussion to the final build an “experimental iteration.” Every experimental iteration works on one biome at a time, and you get to choose the world on which it is applied. It can be a new world or one we worked on before.

To start we should pick a general theme and feel. For this first step present a concept in the comments that you’d like to see represented in a Minecraft world. This could be done by sharing an image link of a concept art/screenshot (doesn’t have to be Minecraft), describing or just sketching something simple. For example: 

I’d like to see a shallow ocean with patches of thin and tall tropical islands like the ones in this art piece: https://www.deviantart.com/tonyholmsten/art/sinemora-tropical-287828609
I'd like to see a pirate theme wtih some old stone ruins on the islands.

Don’t be shy to go in detail. I will then gather the ideas and create a poll. Also you can discuss this in the Discord server, but I will only consider comments replied to this post for simplicity.

Comments

you already made what structure i'm referencing too after I posted that ^ https://i.gyazo.com/427d3b4893722b4799f30e1e99a3a673.mp4

For example across the holes?

Dan Negura

bridges with leaves hanging down in the gliesa project? https://i.pinimg.com/originals/de/07/38/de073831ce2b378e3f464e940a16e6d4.jpg

I've been thinking of underwater structures such as giant corals and tunnels through them that make sort of like a maze pattern, and multiple levels of caves all full of water. I think this would make oceans so much more fun. I want to add that into DWG not just experimental, but it could start out as experimental. I'll do a round-up of all these ideas and we'll decide with a poll what we want. This past month has been extremely busy with the engine.

Dan Negura

I know that underwater caves were already recommended, but I think that it would be cool (once more land biomes are implemented) to make multiple ocean/underwater biomes. Vanilla Minecraft has swamps, oceans, and warm oceans, but thats all they have for bodies of water. It would be amazing if you would add more biomes, as oceans can be extremely bland and boring in vanilla.

I had a thought, on some ideas for biomes that can potentially give a new world experience. What i find lack in vanilla is the amount you can explore and how worlds can be quite similar. Mod's like Biomes of plenty offer a completely new experience to vanilla with well over a couple hundred genera-table biomes. I know this is not strictly your view with this creation. However for example, creating the concept of post- apocalyptic biomes opens paths for greater creation, along side this could be specific types of mobs which spawn there. With that in mind finding structures that represent the initial concept in this case post- apocayptic would be epic. https://www.deviantart.com/tonyholmsten/art/Sinemora-Squid-boss-287827869 why not use the flying islands Minecraft creates for a much more versatile generatio of the same thing. https://www.deviantart.com/tonyholmsten/art/sinemora-smoggers-287828971 Obviously the images reference are simply that a reference. However to be able to generate insane worlds like these conceps with a click of a button would be epic (or rather command line). Norman aka Flamewizo

The islands shouldn't be too big, no more than 500 blocks at the very largest, and the big islands should only generate every 5,000 blocks at most. Smaller islands (50 blocks) could be more common. The large islands could also have their own strongholds, allowing players to find them using eyes of ender. Other, custom dungeons could rarely generate on the larger islands, and their difficulty would increase with distance from spawn.

What about an ocean world, with only very rare islands spawning. This world could have redesigned oceans, with gradual transitions between the different temperatures (frozen-warm). Islands would match the temperature of the surrounding ocean. Tropical islands could have realistic coral reef generation (fringing, barrier, atoll). They would have small streams flowing down the mountain sides with lots of waterfalls, and mangrove forests could be generated where they meet the ocean. Tropical islands could also generate with windward and leeward sides, windward sides receive much more rainfall, while the leeward side of an island would be very dry. Subtropical (lukewarm) oceans could have seagrass beds bordering the islands, and temperate islands (plains, forest, etc) would have rocky reefs and mudflats. Kelp forests could grow further out. There could also be frozen islands and oceans, with tall mountains covered in pine trees. Glaciers could go down the side of these islands, and where they meet the ocean they would be surrounded by icebergs that seem to float away from the glaciers in the current. Other island types in the cold seas could resemble the stark cliffs and short grass of iceland (also lots of waterfalls here) https://apicms.thestar.com.my/uploads/images/2020/06/25/732797.jpg. Desert islands could generate in the warm oceans tool (https://golapaz.com/wp-content/uploads/2017/10/Espiritu-Santo-Island.jpg)

Where the terrain is made up of huge dead trees, and have smaller trees and mushrooms grow on top?

Dan Negura

A biome full of old, dead trees, massive fallen logs, perhaps some large bone-block fossils similar to what's found in the nether. Would be very spooky to come across while exploring. Could be found next to similar biomes, such as forests.

The hills would be empty shells with holes?

Dan Negura

I think that's a good idea, will put this on the list.

Dan Negura

and then as far as biome ideas I dont have any pics for examples but with the current cave gen it might be interesting to create a swamp variant that is mixed with a roofed forest type biome. What I was thinking is the base biome is this swamp thing and then theres random raised hills that are roofed forest. All these hills would actually be hollow inside though with a massive cavern and maybe a couple small passages leading out into the swamp. A few might even have holes through the ceiling to let in some sunlight, others could be filled with spawners and loot kinda like a mineshaft sort of thing.

Not sure if this is already a planned aspect but I would love the ability to customize the generation rate of ores within specific biomes or biome sets... kinda like in vanilla with emeralds only generating in hills and gold spawning commonly in mesas. I think the ability to manage this aspect more could help streamline and promote exploration/trade even more between players (in a server aspect). I'm not sure how feasible that is as far as development goes but...

What is that from?

Dan Negura

One more idea I had was for a Redwood Forest: https://i.ytimg.com/vi/E9qDpJ6F9s4/maxresdefault.jpg

I think a better version of these ones would look amazing: https://i.imgur.com/6NFMVFf.png and https://i.imgur.com/akpHVvk.png

Dan Negura

Here’s a small imgur album I put together with some biomes generated from the Travellers Dream plugin for OpenWorldGenerator for Forge. https://imgur.com/gallery/GDoVEeO. I particularly love the alps and the Snowy Mesa in this one

With the Islands, there definitely should be some and some structures but there should be a lot less, the focus should be on the underwater bit but at the same time, having the occasional island pop up with it's own cave system traversing between the island and underwater would be really cool

The caves should be thin enough to swim through but also feel claustrophobic. This image gives a pretty good example https://cdn.discordapp.com/attachments/431214166116663308/716985605573312593/latest.png you can see that you could swim through the caves but you'd often bump against the sides. As well as that, you could also use sea pickles or similar to light up the caves inside as those are found in coral reefs which makes sense for progression (having glowstone or the upcoming mushroom light might break progression).

How thin the caves? Also would you keep the islands looking structures?

Dan Negura

This sounds pretty fun and should generate some really cool ideas. I'll throw my suggestion out, it's sort of similar to the OP, maybe not a shallow ocean but a somewhat shallow one with an emphasis on features such as underwater mountains and volcanoes and even more emphasis on underwater caving and exploration. You could have extremely long and well connected cave systems but it often goes up into caves with air pockets. These could have a small area to allow you to regain oxygen when diving underwater but the larger air pockets might house ruins acting as underground dungeons with decent enough loot to be worth diving under for. Perhaps a similar system to Subnautica which is almost exactly this except for the fact it's more based on massive caverns with underwater biomes rather than small winding caves that feel claustrophobic.


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