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epicthunder

epicthunder

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epicthunder posts

Stability update - 31st of December

Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog:

- Switched to a new FMOD Studio version 2.02.22
- Fixed major issues with missing missile sounds
- Fixed missing 8mm M60
- Fixed missing 12mm M2_multi
- Fixed missing 20mm_AKAN_M47
- Fixed missing 20mm_M139
- Fixed missing 35mm Bushmaster

View Post

New update - 1st of April

Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog:

- Improved sound stability in top tier battles (mass test required)
- Fixed missing Amx30 engine
- Fixed missing C1_Ariete engine
- Fixed missing BMD4 engine

- Fixed missing Aero RM12 engine
- Fixed missing AL31F
- Fixed missing F100 PW 100
- Fixed missing R28
- Fixed missing RB 168 Sprey

- Added 7mm MG4
- Added 7mm PKT
- Added 7mm KSP58
- Added 7mm PKT

- Added 27mm Mauser

- Fixed missing 100mm 2a70
- Fixed missing 152mm LP83
- Fixed missing 183mm QFL4 (Not in use apparently)

View Post

Status Update - 29.02.24

Hey everyone, I didn't plan to write this wall of text, and I understand that some of you (or many) will not read it completely, but I encourage you to read it fully to understand current situation.


Health Issues

I honestly don't wanna write anything about it to excuse myself. Nor bragged about it, but I want to be transparent with everyone, especially when seeing long-standing fans of ETSM that brought them together.

It's all started in early 2022 with well known events, It was really hard for me to leave my country, but I had to, since then it was rip and tear experience and adaptation which took slightly too long, afterwards I was diagnosed with PTSD.

Hiding that was incredibly hard, and day after day it was growing worse and worse. I tried to distract by working on what I liked the most, but it's just almost faded especially with Epic Thunder, It's not because losing interest in sound mod.

I played War Thunder for over 10 years and seeing same stuff over and over again is a bit exhausting, there are other reasons which also hit me.


But none of that will impact release date, because I have accountability in front of you all.


Stolen Content

Firstly, I don't want to point at somebody and voicing names, but if it goes further I will have to make another public statement.

In late 2022 I discovered that some "modders" using my work and mixing with their own, I tried to initiate private talks about that, but no dice. Thankfully, local WTLive moderators knew my work and DMCA'd it. It's not over though, so-called "modders" still using my work, and it requires through research once again to clean up my content.

I care about it because you paid for it, you paid for each and every sound that has been used exclusively in Epic Thunder. I'm lucky that those guys are total amateurs, knowing absolutely nothing in sound design.

The whole topic will drift into public field once I gather all information regarding it and if nobody will answer me in private talks.

Just a small reminder that I have full timeline of all ETSM versions starting from 2018, with all source files metadata.

Billing/Payment

As long-standing tradition, I'm halting payment once work is stopped/blockers on personal field. It's been 3 months since billing is stopped and next month is not an exception, It's fair punishment for me, despite all health issues.

Release Date

It was really, really painful to chose because, mod is not perfect by any means but at same time I have to finally release something especially when player can experience at least 85% of mod features.

Long-awaited launch trailer is done, and I'm happy and excited to show it to you once mod releases. I choose pretty iconic date for that - 04.04.24. It's set in the stone, because I simply cannot miss such date.

Now when you know release date, do not share it too much, just keep it in mind.

Director's cut version

After basic release it is planned to keep posting unseen versions here with all features included. Unfortunately, some features will be stripped in release version (sound loss thingy), Gaijin never answered fundamentally what is that, but at same time it's a good opportunity to separate unstable/experimental version with public and stable one.

Future public versions

Like I said many times and I will say that again, public support will not stop and Patrons will have two weeks in advance to try out new public version before releasing patch in WT Live.


Thanks for reading, stay safe and healthy!

View Post

New update - 30th of November

Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog:
- Added new cockpit sounds:

- Spey (Av-8, Harrier)

- F110 (F-16)

- Goblin (Vampire)

- J47 (Sabre)

- R195 (Su25, Su39)

- RD33 (Mig-29)

- Fixed absence of exterior engine sound when cockpit is open
- Added muffled afterburner sounds in cockpit, now it's more pronounced (Only jets with retouched cockpit sounds)
- Fixed issue when plane engines could suddenly cut off when too many instances around

- Added new gen mechanization, it divides planes by eras: generic and modern. Generic uses all props, modern all jets (might be tweaked in the future)
- Added view dependent mechanization: Cockpit and Exterior
- Added missing vibration noise (jets only)
- Restored naval crew voices
- Restored loader voice and upped volume for all ground crew
- RWR volume slider now works correctly

View Post

New update - 16th of October (Minor update)

Download it here: Click
Join our Discord community!
Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog:
- Reduced memory consumption, decreasing chance of getting complete audio mute
- All helicopters received fake sound occlusion, harassing less when hovering nearby
- Fixed missing helis RPM, now after death the sound will gradually fade out
- Fixed all interior hit impacts
- Fixed various destruction sounds

View Post

New update - 4th of October

Download it here: Click  
Join our Discord community!
Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog: (more details watch in Discord server)

- Fixed major audio issues due to new FMOD version
- Restored all silent engines
- Fixed all missing hit sounds
- Slightly tweaked distant hit sounds
- Fixed all missing helicopter engines
- Added distant helicopter sounds:
  - Ah-64                (ai)
  - Bo-105               (ai)     
  - Ka-50                (ai)     
  - Mi-24                 (ai)
  - Mi-4                   (ai) *Placeholder*     
  - Mi-8                   (ai)     
  - Oh-58d              (ai)     
  - Sa313b               (ai)     
  - Tiger UHT           (ai)     
  - Uh-1/Ah-1            (ai)
- Changed max distance for helicopters 2km -> 3km
- Added Betty/Rita voice warning system
- Added launch sounds for RWR

View Post

New update - 30th of July (Minor update)

Download it here:
Click

Before starting the game after installation, don't forget to change config file:
sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog (main things)

- Volume tweaks for m3_bradley engine
- Added engine16 (B-25)
- Filled the rest of vanilla engines, now the whole plane part is modded
- Fixed loop issue for Type23l
- Fixed echo cutoff for numerous guns

View Post

New Update - June 23rd (Hotfix)

Download it here:
Click

Join Discord channel: https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog (main things):

- Fixed gaps with playback logic, which potentialy can improve sound stability
- Fixed missing crew sounds
- Fixed missing Aim-9 lock sounds on numerous aircrafts
- Adjusted overall volume in naval
- Fixed missing Chaff/Flare
- Added Generic Autoloader sounds

View Post

New Update - June 18th

Download it here:
Click

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}


Changelog (main things):

- Added new RWR tones:

- SPO-15 for most of soviet-modern planes
- SPO-150 for Ka-50
- ALR-56m for F-16
- ALR-69 for modern helis, A-10
- ALR-67(old) as default


- Added AAM tones:

- Aim-9 for the vast majority of planes
- Aim-9x for F-16
- Rita (SPO-15) approval
- Rita (SPO-150) approval

- Fixed bug "Sound emitter is not exactly following your tank (when shooting while driving/reloading)
- Fixed bug when you could hear multiple plane passbys simultaneously
- Adjusted volume for nozzle_moving
- Adjusted volume for redout

View Post

New Update - April 25th

Download it here:
Click

Join Discord channel
: https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
speakerMode:t="stereo"
fmod_sound_enable:b=yes
enable_mod:b=yes
useLoopsForGunSound:b=yes
}

Changelog (main things):

- Added Yak141 engine
- Added Kamaz engine
- Added 7mm m1919
- Added 30mm ZK453
- Added 7mm M240
- Fixed rapid explosions from 30mm Gau-8 cannon (and other cannons that use same VFX)
- Fixed small explosions 20-37mm
- Fixed small explosions 37-57mm
- Fixed ammo rack explosion sound
- Added nozzle_moving sound
- Added Pilot_eject sound
- Added T-64 reload sounds
- Added T-80 reload sounds
- Re-targeted T-72 reload sounds to corresponded tanks

This is more or less minor patch, but with new reload system in the next patches more reloads will be added.

View Post

New update - February 23rd

Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

- Reworked Abrams engine

New batch of Interior sounds:
- Added 7mm Breda-Safat
- Added 7mm Degtyarev
- Added 7mm M134
- Added 7mm Shkas
- Added 7mm Type97
- Added 7mm Type92
- Added 12mm A127
- Added 12mm Berezin
- Added 12mm Breda-Safat
- Added 20mm HS404
- Added 20mm M197
- Added 20mm Shvak
- Added 20mm MGFF
- Added 23mm GSH-23
- Added 30mm GAU13a
- Added 30mm NR30
- Added 30mm XM140
- Added 30mm GSH-30-6
...See the rest in #patch-notes

View Post

POLL: Do we want to change Abrams engine sound?

It's been a while since I made this sound from generic APU Turbine, but a few months ago, I received actual recordings from Abrams's driver.

The reason why it never saw the light is the sound - it's unimaginably annoying, it could be tweaked slightly, but overall tone will drastically the perception of the tank in terms of sound.

View Post

New update - January 23rd

Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

- Added Mig-29 engine
- Added F-16 engine

Interior sounds:
- Added 7mm M1919
- Added 7mm MG15
- Added 7mm MG17
- Added 7mm MG81
- Added 12mm M2
- Added 12mm M3
- Added 12mm YakB
- Added 20mm HSMK2
- Added 20mm HSMK5
- Added 20mm M61
- Added 20mm MG151
- Added 20mm MGC30l
- Added 23mm GSH-23l
- Added 30mm GAU8
- Added 30mm GSH-30-1
- Added 30mm GSH-30-2
- Added 30mm GSH-30-6
- Added 30mm MK103
- Added 30mm MK108

View Post

New Update - December 26th

Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

- Added 7mm type92
- Added 7mm mg15
- Added 7mm mg17
- Added 7mm type97
- Added 13mm type3
- Added 20mm type99
- Added 20mm mg151
- Added 20mm shvak
- Improved 30mm 2a42 (air)
- Improved 30mm 2a42 (ground)
- Added 37mm ho204
- Added 40mm ho301
- Reworked rocket_start (air)

View Post

POLL: Do we need Sound Occlusion?

Hey everyone, so this is pretty sensetive topic, because sound occlusion have pretty much great impact on gameplay and overall sound picture. But in any case I want to know your opinion regarding this feature.

So what is sound occlusion? This is basically sound propagation, IRL you can't hear sound on full volume if sound emitter stands behind the wall or building etc. rather
will you hear muffled or not exact representation of sound.

For example if gunshot happens behind a wall or building, all you will hear is muffled and "abstract" sound of gunshot, but most importantly not so punchy.

In War Thunder this system is based on visibility, it's not even close being complex, but still allows you to make with sound engine and effects create some kind of low volume and muffled sound (this is totally controllable, since this is just applied effect to the sample - like, if visibility is 0, then specific sample -8db, etc)
But most important thing it can be applied to any sound event, engines, gun, cannons etc.
And that's where controversal part begins, while it's realistic and can "unload" the whole battlefield sound picture, it can became more structured, because some cannons shots behind the cover, some on your direct sight, so this is reduces "overhelming" situation.
But that leads to significant loss of immersion, less info of what's happens on battlefield, less engaging in combat.

Obvious solution is to split this into several parts, engines, mgs, cannons.

But once again, this is extremely simple occlusion, it doesn't count surfaces thickness or anything, if visibility parameter is set to 0, then sound of tank reduces to approximate -10db with added 'muffled' effect.

As always leave your thoughts in the comments.

View Post

New Update - November 13th

Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

- Added Sturmtiger cannon
- Added TOR-M1 sounds
- Added R195 (Su-25) engine
- Added TF30 (F-14) engine
- Added M53_P2 (Mirage-2000) placeholder engine
- Added mini-UAV engine
- Added attack-UAV engine
- Improved J79 (F-104s) engine
- Improved J79GE (Phantoms) engine

View Post

New Update - October 30th

Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

-All sound events converted to new more performant format

- Added Hetzer engine (outside/interior)
- Added M4A1 engine (outside/interior)
- Added Panzer 3 engine (outside/interior)
- Added T-34 engine (interior)
- Added T-54 (Su100) engine (outside/interior)
- Added Bradley engine (interior)
- Fixed Bradley start-stop engine (outside/interior)
- Fixed Tiger loop sounds (interior)
- Fixed Chieftain loop sounds (interior)
- Reworked/Added Leopard 2 engine (outside/interior)

View Post

New Update - October 5th


Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

- Added engine05_dervent
- Added engine05_dervent_twin
- Added engine05_goblin
- Added engine05_goblin_WEP
- Added engine05_Jumo004
- Added engine05_Jumo004_twin
- Added engine05_J47
- Added engine05_J47_WEP

View Post

POLL: What we want next?

Less and less sounds left to re-do, major milestone is engine sounds, the biggest time stealer, so I want to ask you which thing you want to see next?

View Post

New Update - August 28th

Download it here:
Click

Join Discord channel:  
https://discord.gg/9m6epNK

Before starting the game after installation, don't forget to change config file:

sound{
 speakerMode:t="stereo"
 fmod_sound_enable:b=yes
 enable_mod:b=yes
 useLoopsForGunSound:b=yes
}

Changelog (main things):

       =Planes=

- Added engine01 (Jumo213, twin engine bombers) (outside)

- Added engine08 (P-51s) (outside)

- Added engine06 (Yaks) (outside)

- Added engine_do335 (outside)

- Added engine12 (Big bombers) (outside/ai)

- Added engine14 (Starter planes) (outside/ai)

- Added engine24 (Bi-1 & Me163s)

- Significantly tweaked volumes for:

- engine07 (P-47)

- engine09 (Spitfires)

- engine15 (Bf109s)

- engine19 (Spitfire Griffons)

- engine21 (Bearcats)

- engine09 (Spitfires)

- Tweaked start-stop events volumes for all newly added engines

- Added 7mm MG15 (outside/ai)

- Added 7mm MG81 (outside/ai)

- Added 7mm M134 (outside)

- Added 12mm YakB (ai)

- Added 13mm MG131 (outside/ai)

- Added 20mm 2a42 (ai)

- Added 20mm M197 (ai)

- Added 20mm MGC30L (outside/ai)

- Added 20mm SHVAK (outside/ai)

- Added 23mm VYA23 (ai)

- Added 30mm MK103 (outside/ai)

- Added 30mm MK108 (outside/ai)

- Added 30mm NR30 (outside/ai)

- Added 30mm M230 (ai)

- Added 30mm XM140 (ai)

- Added 40mm M129 (ai)

- Added common ai sounds for following cannons:

- Bk37

- BK75

- M4 75

- M6

- M57 (Mollins)

- NS37

- NS45

- Type88

View Post

New Update - July 30th


Download it here(fixed):
https://www.dropbox.com/s/68rkexga4k973s7/ETSMIV%2030.07.22.zip?dl=0

Join Discord channel:  
https://discord.gg/9m6epNK

Changelog (main things):

      =Planes=


- Added missing RM8 engine (Ja37/Scimtar etc)) (outside/interior/ai)

- Added missing TF30 engine (F-14) (outside/interior/ai)

- Reworked distant flyby for J79GE engine (F-4c) (ai)

- Reworked distant flyby for Pegasus engine (Harrier) (ai)

- Reworked distant flyby for F-104 engine (ai)

- Reworked volume curves for all planes, so it's now much smoother in transitions

- Added 10% of Doppler effect for all planes (slighttly noticeable now)


      =Helicopters=


- Added Mi-4 engine             (interior)

- Added Mi-24 engine (interior)

- Added Ka-50 engine (interior)

- Added Ah-1 engine (outside/interior)

- Added Ah-1z engine (outside/interior)

- Added Bo-105 engine (outside/interior)

- Added Sa-313b engine (outside/interior)

//////*Machineguns*//////


       =Tanks=


- Fixed missing 15mm MG 151 (outside)



       =Planes=


- Added 12mm Berezin (outside)

- Added 12mm YakB (outside)

- Added 20mm m197 (outside/fixed vanilla interior)

- Added 30mm m230e1 (outside)

- Added 30mm xm140 (outside)

- Added 40mm m129 (outside)

//////*SFX*//////


- Added Atgm_ussr (outside/interior/ai)

- Added Napalm explosion sounds (placeholder)

- Volume tweaks for falling shells

- Volume tweaks for all ATGMs

- Fixed missing plane interior cannon sounds

- Fixed infinity sound distance for all type for NPC trains

- Surface sounds for wheeled tanks are more pronounced now

View Post

New Update - May 14th

Hey everyone, new update is out!  

Download it here:
https://www.dropbox.com/s/8dh5eoxmwkoyrmj/ETSMIV%2014.05.22.zip?dl=0
Join Discord channel:  
https://discord.gg/9m6epNK
Changelog:

- Fixed bug when some engines could jitter from commander view

- Fixed low volume for crew VO

- Fixed volume issue for all jet engines, now you can adjust it

- Fixed some sounds that could play when alt-tabbed

- Volume sliders for VO are now working (except crew)

- Added 2c25 engine

- Added engine for trucks/wheeled vehicle

- Added new feature for tracks: Tracks depended on surface, completely implemented and working for all types of tracks/wheels

- tracks_abrams

- tracks_bmp

- tracks_ebr

- tracks_heavy

- tracks_light

- tracks_lt_modern

- tracks_maus

- tracks_mbt

- tracks_pt76

- tracks_strv103

- tracks_su100

- tracks_su76

- tracks_t34

- tracks_t72

- tracks_wheels

- Added missing tracks sounds (ai)

- Added t-64 interior sounds

- Added t-80 start/stop sounds

- Added Yastervak engine (temp)

- Fixed missing start/stop sounds for t-34

- Fixed missing start/stop sounds for t-80

- Fixed low volume/missing sounds for various wheeled tanks

- Fixed missing idle sounds for srtv103

- Volume tweaks for all engines (ai)

- Restored Abrams engine sounds

- Added engine_R11_WEP (Mig-21/27) (outside/ai)

- Added engine_TF34 (A-10s) (outside/interior/ai)

- Added Booster sound (outside/ai)

- Adjusted flyby for engine_pegasus (ai)

- Added Mi-4 engine (outside)

- Fixed missing engine for Mi-24

- Volume tweaks for Ka-50/52

- Removed helicopter_distant (annoying old vanilla sound event)

- Volume tweaks for MG-42

- Fixed missing 15mm MG 151

- Added 30mm GAU-8 (outside/ai)

- Added 30mm GSH-30-2 (outside/ai)

- Added 30mm GSH-30-6 (outside/ai)

- Tweaks for 20mm MG151

- Fixed same sounds for Type99 and Type97

- Fixed low volume for A-4E gunpods

- Added 30mm Mk30 (outside/interior/ai)

- Added 30mm GAU-12 (outside/interior/ai)

- Reworked 20mm M61 (outside/interior/ai)

- Added/Fixed alt fire for 20mm M61 (outside/interior/ai)

- Tweaks for 35mm Oerlikon

- Fixed missing 120mm British cannons (interior)

- Added new sounds for all casing related stuff:

- shell_eject

- shell_eject_bkan

- shell_eject_hatch

- shell_fall_big

- shell_fall_med

- shell_fall_small

- shell_fall_big_hull

- shell_fall_med_hull

- shell_fall_small_hull

- Added BKAN reload sound

- Added stabilizer sounds

- Added chaffs sounds

- Added rapid explosion sounds for very fast firing weapons (Currently few of them, but mostly for A-10)

- Added missile hit when it hits tank from helicopter

_________BUGS/KNOWN_ISSUES_________


- Casings for small calibers are not working

- When too much tank engines playing, it might cut out or disappear (rare bug now)

- Sound emitter is not exactly following your tank (when shooting while driving/reloading)

- Some tanks missing startup/shutdown sounds

- Most jet engines missing start/stop sounds

View Post

POLL: Sound Mod "addiction" level

Hey guys,

I'd like to gather some info how frequently you are playing with ETSM in general.
Since V3 version, I've noted that people so frquently played with sound mod that completely forgots they are playing with it and even posting official bugreports, claiming something wrong with their game.

Thus, I want to know how you got used to the sound mod. Either it completely replacing vanilla for you or you mixing it vanilla/ETSM or just playing with it as a "weekend treat".

View Post

New Update - January 24th Hotfix

Hey everyone, new update is out!

Download here:
https://discord.gg/9m6epNK (#developer-builds)
Feel free to leave your feedback

Changelog:

Added engine sound placeholder for the following engines  
- engine05_dervent
- engine05_goblin
- engine05_J33
- engine05_nene
- engine05_J79
- engine05_J79GE
- engine05_jumo004
- engine05_avon
- engine05_J47
- engine05_J65W
- engine05_spey
- engine05_AL21
- engine05_atar
- engine05_J34WE
- engine05_J52P
- engine05_J57P
- engine05_J85
- engine05_pegasus
- engine05_R11
- engine05_R28
- engine05_RD9
- engine05_TF40
- engine05_TF41

- Fixed all missing exterior/interior cannon sounds
- Fixed MG151
- Fixed 37mm M6
- Added 155mm BKAN
- Fixed 37mm 2a11
- Fixed 40mm KAN
- Fixed 40mm Bofors/L70

- Volume tweaks for TOW ATGM
- Added hit sounds for shells without explosive

View Post

New Update - December 1st

Hey everyone, new update is out!

Download here:
https://discord.gg/9m6epNK (#developer-builds)
Feel free to leave your feedback

Changelog:


- Fixed Maus engine          (outside)

- Fixed Tiger engine          (outside)

- Added F-104 engine            (interior/outside)

- Added Harrier engine          (interior/outside/ai)

- Added JA37 engine             (interior/outside/ai)

- Added F-4 Phantom engine      (interior/outside/ai)

- Reworked Afterburner sound

- Fixed all missing MGs

- Added Hotchkiss     (interior/outside/ai)

- Added Vickers303     (ai)

- Added VZ37         (ai)

- Tweaks for MG-42     (ai)

- Tweaks for NSVT     (outside)

- Tweaks for M1919     (outside)

- Tweaks for SGMT     (outside)

- Tweaks for VZ37     (outside)

- Tweaks for all MGs, now it plays correctly when first time shooting (outside)

- Reworked playstyle for distant (ai) MGs, so it's not obvious when start-stop playing, also added first shot layer to mask obvious loops

    - M2

    - DSHK

    - Hotchkiss

    - NSVT

    - KPVT

    - BESA

    - DT

    - L8A1

    - MG34

    - MG42

    - MAXIM

- Added GSH 6-30    (M61 template)

- Added GAU 13a     (M61 template)

- Fixed all missing sounds

- Changed NR-23 to proper new NR-23 event (from VYA-23)

- Volume tweaks for M2

- Volume tweaks for M3

- Volume tweaks for MG151

- Volume tweaks for MG17

- Volume tweaks for M61

- Volume tweaks for GSH 23L

- Fixed all missing autocannons

- Changed 20mm RH202 to proper new event (from Oerlikon)

- Reworked 30mm AGS-17    (interior/outside/ai)

- Added 20mm Oerlikon    (interior/outside/ai)

- Added 25mm PG87        (interior/outside/ai)

- Added 30mm 2A38        (interior/outside/ai)

- Added 37mm 2A11        (interior/outside/ai)

- Tweaks for 40mm Bofors L70    (outside)

- Reworked TOW ATGM sounds     (outside/ai)

- Added Roland ATGM/AA sounds    (outside/ai)

Read full changelog in #patch-notes channel

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Sound Levels with Planes

Hey everyone, last poll was about only tank part, now after recent patch where i did huge volume rework for planes, this poll is about planes too.
Poll options are the same but consider it with planes also.
(This poll is not only about Air battles, but also mixed Air & Ground!)

Comparing to vanilla it's whole different sound levels and system, bet you can already distinguish almost every plane from any distance.

If you have something to add, feel free to post in in the comments.

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Sound Levels (2/2)

Following previous poll (Patreon is not allowing to create 2 separated polls in one).
I want to know what sound system you are using.

This poll is also for all tiers.

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Sound Levels (1/2)

Hello everyone, i just realized that never asked you about most important thing in the mod.

First of all, you probably know that vanilla sound constantly changes and volume level are no exception.

ETSMIV is obviously louder than vanilla for a reason - better information and keep powerful impact, if it's louder, game offers wide variety of sliders.

Current vanilla audio just hit that level where everything so quiet, that you can't hear enemy tank behind the wall and situation with cannons much worse.

I really want to know how do you feel about current sound levels.

This poll only for tank part! If you play both tanks and planes, please ignore planes as it's heavy work in progress!

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Important! All supporters must join discord!


Plase note that you can download the mod only via my Discord channel, please take a look at links below:

Discord Server:

https://discord.gg/9m6epNK

If you having troubles connecting your Patreon account to discord, please try a different browser with ad-block disabled and clear your cookies.

More Information to get Discord role:

https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role#h_21f22930-84c5-4950-b6b1-3e83312f66dc

Thank you for your patience and support!

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Change Cannon sounds?

Hey guys, this is pretty important poll,  it will decide what sound style ETSMIV will go.

Since V1 ETSM used complicated sound system that allow use 4 sounds per each cannon, that system not only unique but adds "distance feel" so you know where shot is.

With V3 the system was drastically improved with sound layers, so each cannon had it's voice, pretty sure many of you learned many of them.
However system with distances was the same (close, distant, far, veryfar)

While designing new cannon layers came to conclusion and confusion at same time, making exact same sound layers as was in V3 will do the job but should it be improved or completely be scapped?

Note, this applies to cannons from 57mm to 152mm, everything below 57mm will be reworked completely(AA included)

Why is this important? Because most of the time you hear this range of calibers!

1. First variants means, sounds willbe close to V3 with little to no improvements
2. Means completely change sound style, however it will take more time to design it again

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