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POLL: Do we need Sound Occlusion?

Hey everyone, so this is pretty sensetive topic, because sound occlusion have pretty much great impact on gameplay and overall sound picture. But in any case I want to know your opinion regarding this feature.

So what is sound occlusion? This is basically sound propagation, IRL you can't hear sound on full volume if sound emitter stands behind the wall or building etc. rather
will you hear muffled or not exact representation of sound.

For example if gunshot happens behind a wall or building, all you will hear is muffled and "abstract" sound of gunshot, but most importantly not so punchy.

In War Thunder this system is based on visibility, it's not even close being complex, but still allows you to make with sound engine and effects create some kind of low volume and muffled sound (this is totally controllable, since this is just applied effect to the sample - like, if visibility is 0, then specific sample -8db, etc)
But most important thing it can be applied to any sound event, engines, gun, cannons etc.
And that's where controversal part begins, while it's realistic and can "unload" the whole battlefield sound picture, it can became more structured, because some cannons shots behind the cover, some on your direct sight, so this is reduces "overhelming" situation.
But that leads to significant loss of immersion, less info of what's happens on battlefield, less engaging in combat.

Obvious solution is to split this into several parts, engines, mgs, cannons.

But once again, this is extremely simple occlusion, it doesn't count surfaces thickness or anything, if visibility parameter is set to 0, then sound of tank reduces to approximate -10db with added 'muffled' effect.

As always leave your thoughts in the comments.

Comments

I thought that was the case but was curious if there might've been another way of doing it. Thanks for clarifying, cant wait to see how good you make the occlusion sound.

Majestic Chicken

Ah then yes, you will have to switch files files in order to get it working if that's case

Jack Martison

Ah yeah didnt really word that right. Is there possibly a way to change what occlusion we get in-game depending on what we want, eg, if we would like aircraft and tank gun noises or just tank gun noises.

Majestic Chicken

What do you mean under "switching files"? Like mixing with vanilla?

Jack Martison

I'm not going to make it straight away, just gathering info of what people thinking about it.

Jack Martison

Here are my thoughts; tank engines are really hard to hear sometimes (im pretty sure its a gaijin thing) so occlusion on them could make that worse in a lot of ways. Tank MGs/guns i think would be good with occlusion for just plain asthetic reasons and aircraft noises with occlusion might sound strange if they are zooming between/around buildings or make it sound like they're further away than they are. Finally a question, is there a way for us as users to change it by switching files out or is that just more trouble than its worth? Keep up the good work, can't wait until the next release.

Majestic Chicken

Honestly I think other things should take priority first. If you were to implement it I would say as an optional file for each (if that's possible, because I have no idea)

Elias Sosa y Fink

ive done a good bit of arma and siege and both have some really good occlusion as well as squad

loofah

would be interesting as a way to tell where a cannon and engine noise is as it would be different in multiple situations ie in a tunnel vs around a corner

loofah

Personally, I like being able to hear a tank coming behind a building or a gunfight somewhere close so I wouldn't like occlusion.

Marc-Antoine Pouliot

I thought about it, but I think this is pretty extreme scenario, the whole artistic intention will disappear

Jack Martison

occlusion for all?

loofah


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