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[EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.58]

Hello, I'm Satoh.

Summer is in full swing, and the days are so hot again this year that air conditioning is a must.

The summer heat seems to be getting more intense and longer lasting every year.

I am taking care of myself and continuing to work steadily to the next update.


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Recently I was replaying the game myself in order to create a new special battle.

In order to create a high-level battle with the proper balance, I need to have a sense of numbers in my head throughout the entire game,

but since there had been some time since my last playthrough, I decided to play through the game from the beginning before starting on the special battle.


Since this is a good opportunity, I am working on balancing the monsters and skills at the same time.

I have been enhancing monsters that seem to be a little difficult to use with each patch, but this time I am making adjustments to more targets.

For example, healers who don't have revive skills.

In 2, healers with revive skills are still powerful, so I made some adjustments to make it easier to select healers who do not have revive skills, so that they will have more unique characteristics.

Of course, for the other monsters, I have also strengthened some skills that I felt could be stronger, and added some new skills.

The concept of SxM is that even monsters that join in the early stages of the game can be active until the end,

so I would like to aim for a game balance that allows each monster to be more unique and active.


And a little element after the second round is the addition of special symbol monsters that can open shortcuts if defeated.

The labyrinths in the second game are denser than those in the first game, making them more difficult to explore than in the first game.

Therefore, I decided to add a mechanism that allows players to skip the exploration of a floor by defeating strong enemies in the second and subsequent labyrinths.

Not every floor, but one or two floors of each labyrinth after the second labyrinth.

Some of the existing symbol monsters have been enhanced, while others are against two symbol monsters at the same time, all of which make for challenging battles.

Rather than a simple skip, I have tried to give you the freedom to choose whether you want to continue exploring as before or take a shortcut by challenging a powerful enemy.


It has taken a little time to adjust the balance, but I will now work on finishing the additional special battles.


This time, I have prepared a master-disciple illustration and a special illustration for you.


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This is a master-disciple illustration of Eight and Nauta.

It has been a very long time since Nauta's last scene.

Please look forward to seeing how it will turn out.

As I mentioned before, the scene will be a simple animated scene in the game.


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This time, as part of the Midsummer Coast Special 2024,

I have drawn a special illustration for all the supporters.




This is Crab Saver from Sea Monster.

This monster is based on the motif of a lifesaver, which is perfect for this season.

This time, I also prepared a swimsuit image.


The red and yellow colors of the lifesavers are used to make them stand out in the ocean, and I superimposed those colors on the red of the crab to create this monster design.

The large scissors on one hand are based on the motif of the fiddler crab.

While being a tank, it can also use recovery skills like a healer, and its performance is truly in the image of protecting and rescuing its friends.


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That's all for this letter.

I'll post vol.59 on around 2024/9/20.


I have spent more time working on the major update in 2, as I have included additional classes and more content than at the time of the release of 1.

It has been a little frustrating for me to not be able to deliver it to you all as quickly as I would like, but I feel that the quality and quantity of it has been sufficient.

I am patiently working hard to make sure you enjoy the first big update, so please bear with me for a while now.

The heat is likely to continue, so please stay hydrated and stay cool.


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SHOWTIMExMONSTERS Discord Server has been made (currently for English speaker)

Please join there to communicate to other fans or for new infos.

https://discord.gg/bqvYdWA

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↓Feel free to give me a comment (questions, impressions etc..)

[EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.58] [EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.58] [EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.58] [EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.58]

Comments

My pleasure :) I'm happy to hear you like the pics. Yea, I am trying to give them other strengths for their lack of res skills. I hope it will be easy for you to choose them too.

サトー

All super cute and awesome! Thank you for the hard work! Glad to hear i might be more comfortable running healers without revive. (I was running a healer with and without revive because of this in 1.)

NoxVentus


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