Hello, I'm Satoh.
As we enter July, the scorching summer heat continues day after day. The sound of cicadas truly makes it feel like midsummer.
The 1.1 update, which required a lot of time to create illustrations from the beginning of the year until summer, can finally proceed with the addition of new game elements.
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I have finished writing all the texts for the event scenes and managed to incorporate the additional scenes into the game.
Seven types of defeat scenes (24 scenes including variations for each partner), four types of master-disciple scenes, and eight types of dream scenes will be added.
Just like in the previous game, the dream scenes will incorporate seasonal illustrations I drew,
and you can see them when you stay at the inn with the corresponding monster at maximum affection.
In the previous game, the necessary monster combinations could only be confirmed through update log texts, which was unclear.
This time, I asked the programmer to create a function to check the combinations in the game.
While the translators are working on translating the event scene texts, I am focusing on the new game elements.
The main elements of the game will be the addition of scenes, but the planned additions to the game are extra battles and the Ultimate difficulty level.
There is already one extra battle in the game, which is a tamer battle.
In the 1.1 update, I am planning to add something similar to Craith (Extreme) from the previous game, which requires adaptability to various situations.
The ultimate difficulty, as in the previous game, will appear after clearing the special battles in the Maniac difficulty
and is aimed at hardcore players who are not satisfied with the existing difficulties.
Both will be challenging, but I hope you will give them a try.
In addition, a temporary save function will be added to the challenge mode.
Challenge mode is a long task that takes more than 5 to 6 hours in one attempt, making it difficult to play casually due to the lack of save options.
Thanks to the programmer, I have implemented a function that allows a one-time loadable temporary save.
You can suspend save at each boss floor, and it will automatically load the next time you select challenge mode.
Challenge mode is about enjoying the tension of an irreversible challenge, so simply enabling saves would ruin the fun.
However, with the suspend save, I believe you can enjoy the challenge more casually without losing the fun.
This time, I have prepared a defeat illustration and a special illustration for you.
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Here is the defeat illustration of Buster Machine.
Please look forward to what happens next.
I think I was able to create a variety of defeat scenes that express each boss's character.
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This time, as part of the Summer Special 2024,
I have drawn a special illustration for all the supporters.
Here is Assassin Diver, a sea monster.
A sea monster is perfect for midsummer.
He is a symbolic monster of the second labyrinth, and many players may have struggled with his first appearance due to his tricky elements.
Known as the Sea Hunter, he is modeled after the killer whale, which reigns at the top of the ecosystem.
I designed him with a distinctive black and white diver suit, a large tail, and fins imagined as dual-wielding daggers.
As an ally, he also shows reliable attack power.
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That's all for this letter.
I'll post vol.58 on around 2024/8/20.
We have passed the halfway point of the year and are now in the second half.
I believe I have been able to create many unique defeat scenes and master-disciple scenes in the 1.1 update that I have been working on all this time.
It will still take some time to deliver the new game elements, but I intend to continue working steadily.
Please be careful of heatstroke and enjoy the peak of summer.
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SHOWTIMExMONSTERS Discord Server has been made (currently for English speaker)
Please join there to communicate to other fans or for new infos.
https://discord.gg/bqvYdWA
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↓Feel free to give me a comment (questions, impressions etc..)
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2024-07-21 04:42:39 +0000 UTCNoxVentus
2024-07-20 15:18:58 +0000 UTC