We apologize, but this time we are only implementing enemy enemies.
We have added ASC, which stands for Automatic Serpent Cage.
The graphics are not yet complete, but implementation is finished.
This machine fires iron balls from a distance and uses suction attacks at close range to suck in and neutralize its opponents.
1-1. Iron Ball Attack
At long range, it continuously fires iron balls to support Croc combatants.
While it is weak on its own, its slow projectile speed and straight trajectory until it hits a wall make it troublesome.
1-2. Suction Attack
ASC loves to trap people in its stomach, opening its mouth wide to suck in any tasty prey that comes near.
It does not digest or launch TF attacks, but once it traps an opponent, it keeps them trapped indefinitely until its master permits release.
Be careful not to let your guard down and exhaust your strength.
ASC's body is extremely hard and cannot be damaged by any attack.
However, the connection at its head is slightly weak, and if you hit it with a “Charge Drop,” it will shatter into pieces with a single blow.
Attacking it will cause it to bounce violently and scatter enemies, so use ball play to defeat enemies.
Additionally, due to its hardness, it seems to be used as a hiding place for employees' secret stashes, so if you keep hitting it hard, you might get some pocket money.
If you're confident in your juggling skills, give it a try.
※He is sturdy, so he won't fall with that kind of impact. Don't worry.
I was working on verifying the tool I mentioned earlier that is scheduled to be handed over.
Using knowledge from the Action Game Maker tutorial, Godot text, and ChatGPT, I implemented Zapper as the player character. (It's just a test, so it's not that great...)
Based on a few days of testing,
• Setting bones on images and animating them could make implementing battles against giant bosses like Kuchinawa or Chaos Knight easier.
• Features like water surface rendering, wave effects, and lighting up darkness with lights allow creating scenes like exploring the pitch-black interior of a stomach.
These benefits make the transition worthwhile at this point.
I will continue researching in my free time and share anything I can show you if there's something worth sharing.
(My goal is to release a small swallowing game by August 8th.)
• Boss implementation
• Scenario creation
• New stage map chips
• Bazel's Atelier mini-map
That's all for now.
I will continue working on the update, so please look forward to it.
ゔぇのむとかげ
2025-09-24 02:18:32 +0000 UTCLinuxydable
2025-09-24 00:07:14 +0000 UTC