Test-Build 3.4.1
Added 2025-05-14 05:45:57 +0000 UTCDOWNLOAD
(Better exception window is now a dependency)
LOTS of new map stuff. (sea crossings, beautification, more settlements etc etc. all done by the genius of Snorri!)
new slave system. similar to hearths but provide 0 militia, and will try to escape and form bandit parties. slaves will slowly get converted to hearth via manumission. selling prisoners is much more profitable, just look for town with bound villages with very high hearth growth (indicating labor shortages) and those towns will pay the most for slaves.
many updates to existing troops
new garamantes troops
experimental changes to javelins and slings. slings have accuracy lowered by 20. javelin shafts have had weight increased by 1kg.
new scenes for some keeps and taverns (Snorri).
changed Carthage leading clan to Barcid and clan leader to Hannibal.
edited some equipment stats.
removed most imperial era equipment (just for the punic war version, they will return in the imperial era version eventually)
added 29 celtic clans
added veneti (client state of rome)
added Hiberia faction
added Galatia faction
added Caledones faction
added Belgae faction
changed hellenic culture tournament equipment
implemented historicalbannericons mod
started changing names to more historical and removing calradian names.
new equipment! some new weapons, shields and armors.
added code to generate lords/ladies for each clan until they have 20+ members in each clan (lots of faction strength).
a metric ton of fixes and other minor changes.
Comments
Currently due to restraints we cant work on the Imperial build, as we shifted for the moment fully towards the Republican Era. This wont last forever though, as we just wanna make sure to focus on one project, refine it till we are satisfied with it and then move on to refine the Imperial one. We want both to work on the Europe map in the end with the right factions and systems for both. And because we already had more assets done for a Republican Era, we started with that one. But i personally also enjoy the Imperial aesthetic more, so it wont be forgotten.
Garrettich
2025-10-14 12:42:12 +0000 UTCIm very sorry that these issues occur. We have some issues with our new systems and the upcoming DLC is gonna break a lot aswell, so unfortunately we wont be able to fix everything till that new DLC is out. Until then i posted an older Test Build with the Hellenics in there, but without the new Europe Map or the new Systems. We are currently trying to fix at least the map, cause we know thats a big part of the Immersion. Im very sorry about this.
Garrettich
2025-10-14 12:38:31 +0000 UTCI joined this patreon just to download this new update. But as others in the comments says, it crashes when trying to load a save. I load the save, then tries to move on the campaign map, and it crashes. I have two saves, I tried them both. Well, maybe delete this and play the old Eagle Rising again (more boring though).
Total warbest
2025-10-14 01:01:55 +0000 UTCcould you release a more updated version of imperial build please
Ryan Neville
2025-10-10 17:03:44 +0000 UTCThere seems to be specific zones of the map that are more prone to causing crashes if you save/load/play etc on those specific areas.
Oscar Rivera
2025-09-06 02:59:59 +0000 UTCcan you make a legion o.o?
Jian Lopez
2025-07-05 00:28:37 +0000 UTCi have this issue where rgl_log_5996 inside my "C:\ProgramData\Mount and Blade II Bannerlord\logs" directory keeps increasing rapidly. like after 15 minutes of playing it is at 30gb and i have to stop the game to delete it or else my windows just refuses to work. how can i fix this? here is a small snipet of the log " DoAiPathMode execution. [22:09:59.242] Invalid Path for party TaleWorlds.CampaignSystem.Party.MobilePartyAi. Skipping patch logic. [22:09:59.242] Invalid Path for party TaleWorlds.CampaignSystem.Party.MobilePartyAi. Skipping patch logic. [22:09:59.242] Invalid Path for party TaleWorlds.CampaignSystem.Party.MobilePartyAi. Skipping patch logic. [22:09:59.242] Postfix - Party TaleWorlds.CampaignSystem.Party.MobilePartyAi completed DoAiPathMode execution. [22:09:59.242] Postfix - Party TaleWorlds.CampaignSystem.Party.MobilePartyAi completed DoAiPathMode execution. [22:09:59.242] Postfix - Party TaleWorlds.CampaignSystem.Party.MobilePartyAi completed DoAiPathMode execution. [22:09:59.242] Invalid Path for party TaleWorlds.CampaignSystem.Party.MobilePartyAi. Skipping patch logic. [22:09:59.242] Invalid Path for party TaleWorlds" it keeps repeating this
Ahmet Ozan
2025-06-29 20:19:23 +0000 UTC