patreon
This is more or less the same setup I've posted but does not use geometry nodes anymore and slightly cleaned up. To have it align to a camera you can still use a simple 'track to' constraint on the plane mesh(set target to the camera object)
TyAnimeDirty
Wulfer
Mystical Battle Bunny
けみすべり
TheMatriarchy
extra_life
bobothehobo
HNStudy
MimicKairatta
GO_YOHAN
Extra26
Tiny Coogs
Yup Kup
thecornerverse
Low's Sprites
蒼凪イバネ
gxb5813
Jack_Draws
Mcpippypants
ぴろしき
Denseltorrington
IzharDraws
mata
NimbleTail
kurrtdev
hitsujigoods
コロ助
razzledazzle3d
Math Modder
Mia Mulder
dogoonpod
allanrich
Fang
Profesor Briceno
MasakoX
Futaverse
fermrviper
TomCAT
yazva
walking1682