As mentioned in the previous post showing off some lovely Tete Khantu art, the Slime Smother Nun is still giving me problems. I felt the deadline pressure was locking me up again, so I took another few days off to try and shift it.
Normally I partition my day 4-5 hours on 1st drafts, 2-3 hours typing up, and 2-3 hours coding. This means that if I'm running slow on something, I'm still moving on something else. Unfortunately, when I'm behind, that gets thrown out of the window and everything is devoted to the current thing. Sometimes this works (the coding earlier in the year, especially when the notebook functionality proved more complex than I thought). Other times it blocks everything.
With hindsight I think I should have just started writing the Imp Harem scenario, not cared about getting Nun out, and kept working on her in her designated slot. July has ended up being pretty much a write-off month, with getting Nun's first draft fully written being the only positive.
I know the mechanics for the Imp Harem mini-boss, so I'll try and see if going back to my usual designated hours gets things moving again. At least then, if Nun still remains very stuck, I'll still be making progress on other HoHH features.
As usual, if I have a bad week, you all get to see some nice artwork early. Not only did the last batch have some nice Tete Khantu art (thanks to Crimson Crown), it also included the high-tier independents. Here is a lovely pinup of Hiru no-Koochi. She's eager to give you a good suck.
I think marwmellow did a fantastic job with her!
Apologies for the slow month. I'll force that tighter partitioning next week and see if that gets things moving again.
- manyeyedhydra
Many-Eyed Hydra
2025-08-03 16:18:34 +0000 UTCDamien Cain
2025-08-03 15:36:43 +0000 UTC