SakeTami
DriftyGames
DriftyGames

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Dev Diary, May 30th, 2025

I knew the scene I mentioned last week was a tough one to make, and I was right. Many people, lots of movement, constantly changing camera angles. And of course, because of what's going on in the scene. I have to admit I wanted to punch the monitor at one point, but now it's done. 178 story renders and a few small animations were the result.

That's one of the big scenes done, and one to go - which is the only free-roam of the episode. I've been building the actual scenery for it over the last few days, and instead of kitbashing multiple Daz assets together, I've spent some time in Blender to expand on existing models instead. It's good practice, and a nice break from the constant posing.

This will be a rather large free-roam, as you have two completely different ways of playing through it. And by large, I mean lots of things going on, and not a lot of screens to navigate. So the amount moving around should be less painful for those who're not that happy about free-roams.

Because there are two different major ways to play it (and some additional minor differences), it should add to replay-value. That also means it will take a few weeks to complete, as there's a lot of content to add.

Anyway, won't bore you anymore this week. Gotta get started.

Have a lovely weekend, and stay safe out there.

// Drifty

Dev Diary, May 30th, 2025

Comments

Thanks for the update. Punching monitors wont help ๐Ÿคฃ I love free roams. Got that way playing being a dik. Gives the game feel to the avn

Tom W

I donโ€™t mind the occasional free roam events you have in U4iA so far, unlike other games that spend so much of the episode with free roams, especially โ€œmassiveโ€ ones. That just kills the replay value for me. Keep up the awesome work, looking forward to the next releaseโ€ฆ

GLP2007


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