Level 2 is done and just about ready for use in-game.
Mind you this preview is the high tri count version. I will need to remove (some) detail to make this run well ingame. I've been running some experiments and I think I can reduce the tri count reasonably well without losing too much detail.
I will preserve the crinkles/folds in the tape, as that's the best part. Running physics simulations is slow (Blender is still running single-core simulations with no hyperthreading), but I really love the results it gives.