Tie Me Up 0.7.3.2 Is Now Out!
Added 2023-03-08 03:39:15 +0000 UTCTie Me Up 0.7.3.2 is now out! Get it while it's hot!
In addition to a couple bug fixes, the escape chance modifier in the main menu should now be able to go negative (which means escaping will be hard, possibly impossible). Due to a bug, it can only be set from the main menu. Saving settings in the in-game menu doesn't work.
This release also has bite gags added! They're the icon at the very bottom and they take ballgag items. I hope you all love them, I think they're the best looking gags so far.
Enjoy everyone!
You can download the game here:
https://drive.google.com/drive/folders/1-4WMJ9lPzDd1ttR30M59vWlXbznLIGLP?usp=sharing
Changelog:
- - Added Bite Gags
- - Last icon at the bottom
- - Uses ballgag items
- - Second last icon is your panel gags
- - Added missing rivets to Panel Gag Lvl 3
- - Face is now rendered when using all gags
- - Face is now rendered when using blindfolds
- - Escape chance modifier can now be set to a negative value
Comments
I actually got a screenshot of the problem. It's not hiding the previous gag level models. It just layers them on top of each other. I'll fix that in the next release.
fdnbgonds
2023-03-24 02:45:38 +0000 UTCIt could be that it was just the max level looking very dark while the character model was still outside on the second level
DackTalon
2023-03-10 14:28:31 +0000 UTCThank you! Hmm. I should probably revise the materials so they look less pitch black and maybe more shiny and leathery. Not sure what you mean by spreading... each level is a bigger bite gag. I take it it looks a little off? It's the first time I've tried to make her mouth conform to the gag, instead of just sticking a gag model in front of the mouth.
fdnbgonds
2023-03-10 03:04:09 +0000 UTCLove all the beautiful work you do, I noticed that the bite gags for me look all black and seem to spread to the character face, not sure what is causing that
DackTalon
2023-03-08 06:04:06 +0000 UTC