SakeTami
CherryBlossomGames
CherryBlossomGames

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Game Engine Prep - Grid Based Movement

This is some research I've been doing to prepare for some fun games that I have in mind that I want to make. The next game I want to make will be simple and fun.

I couldn't convert the video files completely into gifs so I attached them as mp4 files here. The videos show basic movement demonstrations for the player as well as a work-in-progress for the enemy AI movement.

It was a bit of a learning curve to do godot's A system as I have been so familiar with the unity A pathfinding pro to do the heavy lifting for me. So basically if I want to specify an A* algorithm in godot I need to code the grid myself by hand instead of having a way to do it in the GUI because I wanted Manhattan heuristic without diagonal path resolution.

Game Engine Prep - Grid Based Movement

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Click on Collections, then downloads. Here's a direct link to the downloads collection: https://www.patreon.com/collection/46491?view=expanded

CherryBlossomGames

Hey just subbed and was curious where can we access the patron builds of your games?

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All code is written using C#.

CherryBlossomGames


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