Before today's roadmap update, we have another lovely piece of fanart. ^-^ Argo actually approached me with this idea months ago, but I asked him to hold off until I posted the final battle. It would have been in bad taste to make a ME3 joke if people didn't like the final battle of TLS, after all. Fortunately, players have been overall positive, so hopefully this gets a chuckle. I'm passionate about this sort of game, so I certainly tried to bring everything to the sort of conclusion I find satisfying.
Now, let's talk about the remaining TLS updates in greater detail.
TLS 0.75.x
Final optional dungeon
Minor consequences for the final battle
Combat balance changes
Dialogue bust system
Misc changes like windowskins
Map reworking (Withered Mountain or Stineford interior)
The main content for the next update will be the optional dungeon, which is a reasonable amount of work on its own. Content like the last harem member, plus I'll enjoy trying to create some fun challenges for combat-focused players. However, this update also sweeps in a number of smaller issues - this is obviously the time to make some balance tweaks, plus some random stuff.
The unfortunate truth is that I'm just not making as much progress on this as I wanted. I feel like I'm working so much, but how am I at the end of July with so much yet to do? I think players will really appreciate all the additions I've worked on, but it's just taking a lot out of me. We might need to split this update into two in order to keep up momentum.
TLS 0.76.x
Epilogue
Steam achievements
Map reworking (Withered Mountain or Stineford interior)
Misc revisions?
The epilogue is the last linear plot section, meant to be a final celebration of the characters and wrapping up lingering plot threads. Whichever choice you made at the end, you'll see the consequences here. I also intend to finally add Steam achievements here, now that I won't have to worry about supporting them over many versions, plus more miscellaneous stuff like mapping.
TLS 0.77.x
Postgame
So much postgame
Final reworking and misc stuff from above
In contrast to the above updates, which dealt with various reworkings, the postgame update will just be a massive chunk of content on its own. It's another world tour, but really trying to go all out with showing the consequences of your decisions. New maps, new sex scenes, and just so many conversations. This section will have a "conclusion" (a place you can go to formally finish the game and roll credits) but otherwise it is an open world.
TLS 1.0.0
Big public release
Promotion -_-
Now, based on the above plan, there actually won't be a ton left to do for the big release. However, I think it's likely that new little things will crop up, and I'll want to continue polishing everything for the formal release, since it will be the largest number of eyes on TLS in a long time. Hopefully by that point everything will be in good shape and it will be about picking a good moment to do the promotional rounds.
Should be a fun time for patrons, though! We'll gather up some final numbers on the game, do final reflections, and maybe indulge in another demographics survey after so many years.
So that is the remainder of the roadmap as I see it. Not entirely sure how long it will take, but you'll see steady progress through the remainder of the year and of course there will be your regular weekly updates. ^-^
Sierra Lee
2024-08-12 02:15:58 +0000 UTCFeyOne
2024-08-12 01:32:07 +0000 UTCSierra Lee
2024-08-02 20:12:03 +0000 UTCAnnikath
2024-08-02 19:59:23 +0000 UTC