


The FPS on the presented packaged AGLS v1.5 UE5.5 project was calculated using the following formula:
SmoothFPS = FInterpToConstant(SmoothFPS, 1/GetWorldDeltaSecond(), GetWorldDeltaSecond(), 50.0)
This isn't the best indicator of performance, but it can provide a general overview.
In the packaged version of the project, you can set 3 rendering settings preset:
1) Low:
sg.ShadingQuality 1
sg.GlobalIlluminationQuality 1
sg.AntiAliasingQuality 2
sg.ReflectionQuality 0
1) Medium:
sg.ShadingQuality 2
sg.GlobalIlluminationQuality 2
sg.AntiAliasingQuality 2
sg.ReflectionQuality 1
1) High:
sg.ShadingQuality 3
sg.GlobalIlluminationQuality 3
sg.AntiAliasingQuality 3
sg.ReflectionQuality 3
Results (ZombiesDemonstration Level, Player NOT moving, 6 Zombies AI on scene):
1) AMD Ryzen 7 3800X 8-Core | NVIDIA GeForce RTX 3060 | 32GB RAM 2133 MHz | Native 1K:

Settings Low - 130 πππ
Settings Medium - 115 πππ
Settings ππππ - 95 πππ
2) AMD Ryzen 7 7800X3D 8-Core | NVIDIA GeForce RTX 5070 Ti | 32GB RAM 6000 MHz | Native 2K:

Settings Low - 260 πππ
Settings Medium - 240 πππ
Settings ππππ - 195 πππ
3) AMD Ryzen 7 7735HS | GeForceRTX 4050 Laptop GPU | 16GB RAM | Native 1K:

Settings Low - 150 πππ
Settings Medium - 125 πππ
Settings ππππ - 100 πππ
License information (applies to UE5 project files, not for the packaged form)
Joshua Ellis
2025-09-10 09:29:58 +0000 UTCTelmo LourenΓ§o
2025-09-02 22:10:53 +0000 UTCHennesy Garcia
2025-08-30 11:57:43 +0000 UTCJakub W
2025-08-18 10:22:21 +0000 UTCanoush ohadi
2025-08-18 07:38:39 +0000 UTCfeer films
2025-08-06 21:40:25 +0000 UTC