------> Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
How to reimport animations form Marketplace Pack to project:
https://www.youtube.com/watch?v=U9SF3dKJ8Yk
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export choosed animations to fbx and reimport to the project.
Edit (Ver 2.5): The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.
------> INFO About Plugins:
The project currently includes a 4 plugins of my creation. To run the project in a newer version of the project, it is required to replace the plug-in files with new ones intended for a specific version of the engine and project.

Download Project Files - v3.2.1 UE5.2 (Win x64)
I would like to inform you that this is not the final version 3.2. Within a week, I plan to gather information about potential errors or bugs, and then release update 3.2.1. I do not have a team assisting me with the project, so thanks to the bugs reported on the Discord server, I will be able to find as many of them as possible. Certainly, I won't be able to find them all, as I think that is impossible. Testing games is quite a lengthy process, but I don't have that much time. Thank you for your understanding. I must also mention the performance of the project. For my computer specifications (AMD Ryzen 7 3800X 8-Core, 32GB RAM, GeForce RTX 3060), on a scene without AI controllers, the project maintains an average of 90 FPS. Unfortunately, this is not an ideal number. I would like to achieve at least 105, 110 FPS in the future, although I know it will not be easy. Due to the project's high complexity, I might not succeed. Currently, I have determined that a major problem is Blueprint Animation, which heavily loads the processor. However, its optimization requires the application of many simplifications. I am considering changing the technology for animating basic locomotions, such as walking or crouching. I am thinking about using Distance Matching or even Motion Matching, as these are currently some of the most realistic animation programming systems. So, in summary, I now intend to focus on bug fixing and optimization. Future updates introducing new systems to the project will only be available for UE5.3 engine versions or higher.
I would also like to mention a small request. Namely, it is about private messages sent on Patreon. I would ask that this method of communication be limited, due to its large constraints. If your question is about the project, please send it on the Discord server, or in the comments under the Patreon post. In other cases, I would suggest an email or possibly via a Patreon mailbox. Please note that due to the large number of messages, I am unable to reply to all of them. Most often I answer questions asked on the Discord server, followed by emails, comments under the Patreon post, and Patreon private messages. Thank you for your understanding.
maro-kun
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