SakeTami
Paul Strong
Paul Strong

patreon


Migrating from Patreon

Thanks everyone for your interest in my animation work.

As promised, I'm making the move to my own web site. I've copied my content there and I intend to post any future work there. I will still post notices of new content for a while on Patreon, but the actual work will be on my site.

    Paul Strong Animations
   paulstrong.com 

As a Patreon follower, you already have a user profile on the site linked to your Patreon account. In fact, you can sign in to my site with Patreon, and you don't have to remain a patron to do that. You can also sign in with Google. I may add other authentication methods later, like Discord.

I'd love it if you try out the site and give me feedback. ⚠ Fair warning, I have not done a responsive pass on it yet, so things may be small on mobile devices. Also, for a few days it will not be possible to like and comment. But your existing comments and likes on Patreon posts will be preserved.

As for why I don't want to use Patreon... I get frequent updates of users adding and removing themselves as patrons, which is discouraging as a creator, especially when a new patron shows up and disappears before I can even say hello. It might have been an okay fit when I was intending to charge early on, but the way Patreon manages it didn't meet my expectations, and I decided not to charge. Patreon won't let me embed videos I host myself, it blocks me from using adult images as a header, the mobile app messaging is broken, and there about a dozen other small annoyances that don't help. I'd rather use a method of sharing that is motivating.

Plus there's a lot I can do with my own site anyway without having to stick to a blog-style post format and use it for a single purpose. So I'm building a site from scratch, because I'm weird like that, and why not? I did full-stack web pretty heavily for a long time, and I could use a refresher.

Also, I'm very sorry for the long delay since my last post. I'm the primary witness for a huge corporation in a nasty lawsuit and I had to prepare for trial and testify. It was stayed, so it's over for now, but it may rear its ugly head again later.

For my art study lately, I've been experimenting with, well 🤔, some more "penetrating" aspects of animation, which I hope to share in some way soon. I run across so many of these non-TF sex animations here and there that are fairly good quality and seem to use soft-body physics, and maybe some fluid simulation, but then they are really... I don't know... repetitive? And generally uninteresting, and never TF anyway 😒. Plain textures, overtly shiny, probably all Daz models, you probably know what I mean. But the physics are really good, like really good. I don't know what they're using, but I'm jealous. However I find it weird to put all the work into setting up all the simulation, then just put the animation on a loop with a slapping sound. I'm having great results without soft body physics, but I would like to improve. My soft body experiments have so been too computationally intensive without great results‍.

Thanks everyone. I hope you're having a great week!

-Paul


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