I was hoping to release a spectacular new trailer for the RPG project I was working on for the last 18 months, but alas, I quietly departed the project in early July.
The reasons are too many to list, and that would only raise more questions, so I spent a few hours and hashed out a mini-documentary article, explaining the whole situation from start to finish. It ended up being about 7,000 words long, so I guess I had a lot to say.
I posted it discreetly on Medium. I don't think it will get shared there, but I hope it can bring some closure to people who still think I'm attached to the project. I wish Ted, Julian, VJ and the others the best in their efforts, but it was just time to move on.
I hope you find this an interesting read, or at least satisfies a morbid curiosity. I try to leave private names out of the picture, but I don't hold many punches - this was a bit of a nightmare toward the end.
"How I Almost Made the Game of My Dreams" on Medium
Indigo Gaming
2020-09-19 16:30:12 +0000 UTC