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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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Why Don't Mystery Games Need Mechanics?

Mystery stories, detective fiction, whodunnits- they're all a part of a nebulous genre of narratives that involves deducing clues and figuring out abstract puzzles before it's too late. We've got great examples in literature, cinema and even TV, but where are all the great mystery videogames?

Well - they're actually already here! 2019 was a bumper crop of mystery-focused video games, but what did they do differently that made them stand out from the unremarkable sleuthing games we had already? Put on your deerstalker, grab a magnifying glass and join The Architect as they try to figure out the answer once and for all:

Check out Tom O' Regan: https://www.youtube.com/channel/UC3Qk2OVPcNtzAvvjEyOkyxw

You Saw:

The Maltese Falcon- 1941

Twin Peaks- 1990

Contradiction: Spot the Liar!- 2015

La Noire- 2011

Batman Arkham Asylum- 2009

Batman Arkham City- 2011

heavy Rain- 2009

Tangle Tower- 2019

Disco Elysium- 2019

Heaven's Vault- 2019

Outer Wilds- 2019

Telling Lies- 2019

Sherlock Holmes: Crimes and Punishment -2014

Phoenix Wright Trilogy- 2019

The Vanishing of Ethan Carter- 2014

Return of the Obra Dinn- 2018

Fight Club- 1999

What's New Scooby Do? - 2002

Hypnospace Outlaw- 2019

Her Story- 2015

Halo: Master Chief Collection- 2019

Yooka Laylee and the Impossible Lair- 2019

Why Don't Mystery Games Need Mechanics? Why Don't Mystery Games Need Mechanics?

Comments

Seems like a perfectly fine title to me!

Calliope Rannis

Hello Friends! I'm back from new year's break and getting back to work - Just thought I'd ask your opinion on this episode's title, is it a bit clickbaity? I'm not sure. Open to any and all suggestions because I'm just terrible at this sort of thing - hope you enjoy and I'll have the long promised AA up in the next few days.

Adam Millard - The Architect of Games


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