SakeTami
DevLogs
DevLogs

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Updoot 6

- Back in the development thunderdome.
- Cooked up a new kind of gameplay and prepped characters that will appear (an old favorite is first in line).
- Ended the failed ** experiment remaking *** in ****.
- Recreated all characters for the remake plus created ones for the new second game.
- Decided to tackle subjects I couldn't before by removing the impractical and hard to make player standing art and use the face box instead.
- Name of remake is "MSQ 3D(cg) Remake"
- Created battle CGs and 1st Scene CG... forgot how good it felt to create 3dcg scene art.
- Bringing back captions so I can continue using the HD art tag... I'll start working on the first batch soon.
- Replacing Yill with Price so I can more easily pander to the F-word crowd. (Oops).
- Working on a new Qf for temporary release in case I miss my msq3d deadline.

- Finished 5/5 scenes/battle. (MsQ)
- All scene CGS created.
- This battle should be a doozy to make...
- Decided to get with the times and focus my efforts on creating carried H moments than doing multiple boring clunky battles that frankly take too long to make for it's benefits.
- Created a lore set to help me keep track of how the world works perhaps even unexpected characters in future updates.
- Two game updates planned for early next month, Quickfix special and MsQ remake it release... The latter is taking longer than expected. Sorry!
- It's all done.


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