SakeTami
DevLogs
DevLogs

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Updoot 4

Changelogs (I update this regularly)

- MSQ will have a higher resolution than usual.
- Rescaling p
reexisting art.
- Drafted the script.
- Working on first Cg.
- Making text based minigames.
- Finished text based minigames.
- Considering adding an exploration aspect to it (Like an island map).
- Changed the name from MOTB to MSQ.
- Making steady progress by adding a new Quest.
- Finished the first CG set for MSQ... thanks to DarkDragon and Diozinos (and all of you).
- 2 scenes and 2 battles need to be made, currently Ive completed 4/4.
- Managed to create a world lore for this game, I can now proceed to plan out the world map for later when I have to expand.
- Obtained all the art I need, scaled back cg to finish a short teaser before the end of the month. (More Cg for the actual game next month).
- All I need is just two home stretches and demo should be done, a bit nervous about fighting mechanics since I can only pre-plan so much.
- Finished writing battles with mini scenes, plus adding a sneak peek of the second art piece in a minor battle scene.
All I now have to do is create, test, and touch up the game... Just one final stretch needed.

- After grappling with the game I've finally finished creating a working battle system. Yay. I just need to finish playtesting and grab some screenshots... Game will be up sometime between the next two days.
This was supposed to be a prologue release lol but I guess I just forgot how annoying battles were. But I'm now quite experienced.


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