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Release 2024.8

Cloth Simulation

The cloth simulation system is now available to use on XPS and PMX models. The key characteristics of the new system are

Configurations

“Cloth Simulation” configurations can be found under “Pro” section in actor menus.

Mesh creation

The cloth mesh is generated procedurally based on the configurations you set. You can checkout the mesh presets for some examples.

The base configuration includes

There are a few different topology options you can choose from.

With the adaptive hex or rectangle options, the cloth mesh will increase or decrese the number of particles for each row based on the circumference of the that row. The split option allows you to split cloth mesh on left and right sides.

With the horizontal layout option, it’s mostly the same to the above 2 but you can specify the anchoring partially.

With the vertical layout option, each row has exactly the same number of particles but you can split the cloth mesh at an interval.

Anchoring

You can anchor the cloth mesh to the model by selecting the body parts you want to anchor to. The cloth mesh will be attached to the selected body parts and will move with them.

Performance guide

The simulation prefers higher and stable frame rates. Our recommendation is to choose a suitable fixed frame rate in your “Display & UI” settings, and select a comparible framerate in the “Compute” settings for cloth simulation.

The default settings sets the simulation frame rate at fixed 90, if your system can only do 60 or 30, it should still work fine except a little slow motion effect. You can increase the number of substeps to compensate for this.

Collider adjustments

The cloth simualtion system uses its own collider models and will not interact with physics componenets. The default settings are tuned on a XPS model and should work on most DOA models. For PMX the body proportions varies a lot so we don’t have a one-size-fit-all solution, but it should be fairly straight forward to findtune the colliders to fit the model.

First turn on visualization so you can see the colliders, then go to each of the sections to adjust the shape and sizes for body parts.

You can imagine the collider as 2 spheres on both ends with adjustable smooth curve that connect the spheres. You can adjust

There are no interaction between the cloth system and other physics comonenet at the moment. The only exception is the XPS Boobs Physics which contains new settings to create cloth simulation compatible colliders.

Motion Updates

Major changes have been made to the motion system to allow cloth simulation to work smoothly. This also comes with a few other benefits.

Features that are not yet supported in the new motion system:

Comments

You can use the "shrink" slider to make the cloth lose and fall off. It has autoupdate enabled so you can control when to make that happen. Also toon shader is now fixed.

VR Storm Lab

I hope you can set the scheduled disappearance of the fabric collider.Its a very important function of cloth simulation!!! The new version will get stuck when switching track cameras.Special Render-toon effect still can't use,video of this bug have been sent to Gmail.I must use 7zip,due version of Third party software is too old in cn mainland.

TaiqiTao


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