背景の天球画像の作成とunityへの配置、ビルトインレンダーパイプラインでのPostProcessVolumeの解決まで無事完了。
ただunityで実験的機能として提供されていたAnimeToolBoxが昨年8月から開発止まってるので、別のアニメーションワークフローを考えないとイカン状況。
とりま海底の暗さと上を見た時の明るさを表現する背景グラデーションは上手くいったので今日は満足。
The creation of the background celestial image, its placement in unity and the solving of the PostProcessVolume in the built-in render pipeline have been successfully completed.
However, the development of the AnimeToolBox, which was provided as an experimental feature in unity, has been stopped since August last year, so I need to think about a different animation workflow.
At any rate, the background gradient that expresses the darkness of the seabed and the brightness when looking upwards went well, so I'm satisfied today.
今後の課題
ビルトインレンダーパイプラインでのPostProcessVolumeのグラデーション化。前作でやったのでできるはず。
アニメーションワークフローの解決。何やらSlateとFinal IKでできそうという感触は得ていて、どっちのアセットも購入済ではあるが、使ってみないとどうなるかはわからない
Future tasks.
Gradientisation of PostProcessVolume in the built-in render pipeline. It should be possible as it was done in the previous work.
Solving the animation workflow. I've got a feeling that it could be done with Slate and Final IK, and I've already bought both assets, but I won't know what will happen until I use them.