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Freya Holmér
Freya Holmér

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Intro to Shader Coding VoD & Source Code

Hey everyone!

The intro to shader coding stream recording is now live! There are timestamps in the beginning of the video as well as in the description, if you want to skip to a given section!

In addition, I thought I'd include the shader source code, with a ton of annotations describing every single part of it!

Feel free to use it as a reference or tweak it or whatever you want - I hope you find it useful. It's attached at the bottom of this post!

Also, the continuation of this stream is going live pretty soon!!

Intro to Shader Coding Part 2
Friday, Aug 9th
19:00 CEST / 10:00 am PDT / 1:00 pm EDT

And also, on Saturday!

Procedural Geometry in C#
Saturday, Aug 10th
19:00 CEST / 10:00 am PDT / 1:00 pm EDT 


Thanks again for all your support <3

// Freya

Intro to Shader Coding VoD & Source Code

Comments

I'm really bad at learning new libraries. I need to become smarter. Some libraries make me smash my head against the wall. One in particular, Compiler shit.

xy double helix

if shit happens, it means my debit card crashed into the wall. The bank in my country is very strict.

xy double helix

Thanks! I'll likely not do a full tutorial stream on it, but feel free to ask me the next time I'm live and I'll give you a quick rundown :)

Freya Holmér

Great video, thanks so much for taking the time to do that ! I was wondering I someday you could talk a bit about Forward / Deferred Rendering. It's a subject I understand a bit, but it's hard to find a very good explanation on it !

Strook


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