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Freya Holmér

Freya Holmér

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Freya Holmér posts

Video: "Lerp Smoothing is broken" + interactive slides!

My talk about lerp smoothing from Guadalindie 2024 is now live!

Also, as patreon supporters, y...

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New video: Why can't you multiply vectors?

I went to Dutch Game Day earlier this month to give a talk, and I'm happy to finally share it with you all!

It's about an obsessive attempt at multiplying vectors! Not those pesky dot or cros...

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Transform Gizmo pre-orders are now open!

You may have seen my little transform gizmo on stream before - you can now buy one of your own!!

Get it here! it comes i...

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Math Class 2022 Scribbles

By popular request, here's the full resolution of the scribbles from my 2022 math class!

I've been meaning t...

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New video: The Continuity of Splines

After a very difficult year, it is finally done!!

I am legitimately so lucky to be able to spend all this time digging deep into topics I'm interested in, and sharing it with the world, and ...

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Early preview of "The Continuity of Splines"

Hey everyone!!

As some of you know, I've been working on a sequel to the bézier video for quite some time, and, it's finally, almost finished!

Note that the video is for you pa...

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An update on the spline video & burnout

Hey everyone 💗

I just wanted to give you all an update of how things are going.

As some of you might know, I made a 2022-08-06 19:22:38 +0000 UTC View Post

New Video • The Beauty of Bézier Curves

Hey everyone!

It's hecking done, an actual, edited, scripted, animated video, on the many neat properties of Bézier curves 💖

Most of my video content has been from stream clips, but...

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The Beauty of Bezier Curves (Patreon only draft preview!)

Hey everyone!
Here's an early access preview of my bezier curve video~ 🌟

It's about 90% done, definitely lacking the last bit of polish. I'll need to rerecord the audio since there wer...

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Math for Game Devs is now live on YouTube!! 🎉

My four-part lecture series on the essential math for game developers is now finally up on youtube! It's an actual course I taught for students at FutureGames

It's complete with assignments,...

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Math for Game Devs Course

Hey everyone!

So, I'm currently teaching a course of Math for Game Developers, that you can join!! 🎉  We're halfway through - The recordings of the previous two lectures and their as...

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Polygon Triangulation Video Coming Soon!

Hey everyone!

I've been pretty busy as of late with the release of shapes, as I've been working on updating it with a big View Post

Patreon, Piracy & Shapes (now on the Asset Store!)

Shapes is now on the asset store! that is, not patreon and piracy. although they might be on the asset stor...

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Leaving Neat Corp, Going Indie~ Also, AMA video!

Some of you may already know this if you follow me on twitter or hang out in 2020-04-26 10:10:16 +0000 UTC View Post

Upcoming projects & future plans

Hey everyone!

This December has been, quite a busy and scary one, so I thought I'd post a little update of why that is and what's ahead!

Thor & Streaming Schedule View Post

Audio Setup Tour!

In which I ramble about the ins and outs of the audio setup side of my streaming things!

Unpacking all my stuff now that I'm back in Stockholm - it was fun doing a schematic-like overview! View Post

Procedural Geometry VoD & Source Code Live!

Hey everyone!

The procedural geometry video is now finally available!!
I hope you'll enjoy it! I've also got a little message in the beginning of the stream, which you might want to check...

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Intro to Shader Coding VoD & Source Code

Hey everyone!

The intro to shader coding stream recording is now live! There are timestamps in the beginning of the video as well as in the description, if you want to skip to a given sectio...

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Rotation Gizmo Shader Source Code & Node Tree ✨

Hey everyone!

I've been irresponsibly bad at posting here on Patreon, so I thought I'd start doing so! Apologies for not giving back as much as you have given me, I'll try to get be...

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