Poll: type of save system.
Added 2024-08-02 17:00:13 +0000 UTCHello there.
As I promised, the next update, which will be released literally next week, will finally introduce a save system, without which (and I understand this perfectly) it is very difficult to play.
Now I want to ask you, which of the save system options would be preferable for you in a game like Saboteur?
Comments
The idea of specific save places is interesting, considering that the technical setting of Star Wars is close to the setting of Alien. I'll think about it.
Star Wars HQ Adult Games
2024-08-03 21:23:23 +0000 UTCI think the sentiment is combined, but I thought I'd add some stuff as to why: - Manual saves are a good idea generally, however I'd add with the caveat of "in specific places". Think something like Alien: Isolation, make the player commit to a handful of save spots and maybe even risk bypassing one for a shorter route, make saves an additional gameplay item players need to consider. - Automatic saves are necessary to prevent frustration. If you've just entered a new area, or after a cutscene, it'd be annoying if you went back to the last save BEFORE that happened, especially if it's quite a way back.
Tom Williams
2024-08-02 23:03:03 +0000 UTCI personally think combined saves are the best, especially if it's somewhere you can backtrack, but if it's a "only go forwards" type, then autosaves are fine.
DarkthShadow
2024-08-02 17:21:01 +0000 UTC