The Bibites 0.6 Alpha 5: Eggs of Quality
Added 2023-06-07 22:44:58 +0000 UTCEggs Rework:
- Bibite now produce eggs gradually and can accumulate them in their egg organ and lay multiple eggs at once!
- One new sense: nEggsStored
- One new output: EggProduction
- Eggs organ info is available in the biology panel
- Stored Eggs are dropped on death
- Added default constant connection to Want2Lay
- +1 unannounced surprise
Panels Improvements:
- Added Body Info details in biology panel
- New Stats Panel! With Real Stats!
- Bibite gene panel updated
- Link to a bibite's parents in Stats Panel
- Added number of active species to the information panel
- Added number of recorded species to Lineage Panel
- Added Species span settings to lineage panel
- Added Brain preview for Species
QoL improvements:
- Now shows the Field of view of selected bibite (can be disabled in visibility options)
- Can display the focus weights of visible targets of selected bibite (in visibility options)
- [DELETE] Key now kill selected bibite/egg
- [INSERT] Key now forces the selected bibite to lay an egg (no energy used)
- Ctrl key now functions for selecting members of species or tags as well
- Added saving brain placement on species
- Added Arrows to reorder zones Settings
- Pressing [Shift] while dragging brain nodes snaps them to predetermined positions
Other Improvements:
- Increased vision performance (a little) by skipping entities that are not used in the brain
- Added Species Span Factor Setting that makes the species span increase when there are more active species
- Added brain to speciation calculations
- Added an option to highlight differences from parent species
- Added species ID
- Moved to more efficient structures for saving/loading species records and lineage data
Fixes:
- Fixes to the lineage mesh rendering
- Fixed pheromones bug that caused them to not dissipate properly at higher time speeds and accumulate
- Fixed a bug that froze the game on pausing from a higher timescale
Comments
I think that them being able to recognize their species color is a nicer system. This allows for potentially imposter bibites, and some more interesting interactions. I also think that the vision system will be reworked to make this easier. Good suggestion though, I hate my carnivores eating eachother.
Logic Builder
2023-07-10 14:21:38 +0000 UTCThis update is shaping up to be really amazing, keep it up! I was wondering, have you considered including an ability for bibites to recognise their own species? This may help them avoid accidentally killing each other (especially for carnivores).
Shannon Smith
2023-06-12 14:33:28 +0000 UTC