The Bibites 0.4 Alpha 7: Balance, Combat, and Brains
Added 2022-01-18 00:58:51 +0000 UTCWelcome to all the newcomers! I can't thank you all enough, it's been a pleasure to see everyone enjoy the last video and I'm amazed by the attention it's getting!
So, on to the new stuff in this alpha.
Patreon Simulation!
See yourself in the simulation among all other supporters by heading to the credits panel in the main menu! Sorry if you're not already present in the sim, Brax (our loved artist) hasn't managed to make the new sprites for all the new patrons since the last video! But don't worry it'll come.
New Expended Brain Panel:
Simply head to the existing brain panel and click the expand button on the bottom left of the panel. You'll be able to explore the brain of your bibites in more detail than ever, and the new Force-directed graph algorithm developed by Alex Sawyer should help you organize it!
-The new panel contains a multitude of settings that allows you to tune the behavior of the graph.
New defense system:
Before, the defense stat could be abused far too easily by bibites. Herbivores would evolve armor, and young predators wouldn't be able to damage them, even when young too because attack strength scaled with size, but not defense.
I changed it so that defense now instead procures a damage reduction percentage that scales non-linearly. The first few points provide an important protection, and further points have a gradually diminishing effect.
-A new setting controlling the maximum damage reduction bonus has been added in the physics parameters section
-See the related information when hovering over the health bar in the biology panel
Balance For default bibite's survivability:
- Changed Diet Gene from 0.25 to 0.2
- Changed Plant Min Efficiency from -50% to -25%
- Corrected meat rotting rate
- Removed digestion speed scaling with metabolism
- Tuned the digestion process so it affects the contained pellets realistically
Other small changes:
- Added a small default amount of color to promote initial development
- Increased the range for Plant Pellet Average energy up to 1000E (very big pellets)
- Fixed Boolsettings (toggles) not being registered in-game
Again, Thank you, everyone! I'm looking forward to your feedback!
Comments
I've watched all your videos obsesivaly and this is awesome
Maimoru .
2022-02-03 21:04:23 +0000 UTCGood stuff...keep going! And, let us know if there is anything that can help you
Jim Beaver
2022-01-20 05:10:18 +0000 UTC