SakeTami
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Weekly Report

Development in the Castaway Port content continues. It's been progressing slower than I would have liked, so I don't think I'll have anything extra completed by the release, but I'll try by best to make sure I at least get the Castaway Port stuff completed.

It is my hope that the 2nd part of the split can be completed faster than the first. However, I've been noticing a lot of my optimistic statements have been either barely met or not met at all, so take that statement with caution. I've been getting caught up spending too much time on technical aspects of some scenes/event building. Once development in the 2nd split starts, I'm going to try to keep things a bit simpler to hopefully rectify this, as I feel it's affecting my development speed more than I would like.

Moving past that, here's a small checklist for this first split so far:

- Mini Boss: Completed

- Previously inaccessible house (Mini game): Completed

- House with Maid Continuation: In progress

- Quests: To do (0/3)

The quests will be similar to Suzy's Request, with a small goal and accompanying scene. Additionally, a couple new items will be getting added. At minimum, there will be an item to max walking speed (can't be used in certain areas/situations), and a button for fixing any images lingering on screen that shouldn't be there.

This one isn't as thought-out yet as the previous yet, and I may be forgetting a few, but here's a vague checklist for the 2nd split.

- Pathway Content

 -- A few non-scene NPCs

 -- A 'scene set' event (like the Pub night-shift or casino punishment)

- Bandit Camp

 -- Toilet holes scenes

 -- Bandit girl at the top right scene

 -- Mini scenes with some of the bandits in the tents

- Casino

 -- A couple mini games (one with a mini scene)

 -- New combat-style 'battles' (0/5)

- Misc content / misc mini scenes

 -- Random Mushroom mini scene

- Faces


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