SakeTami
VulkanRipper
VulkanRipper

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Gallery. Vulkan/OpenGL/DirectX

How many games use Vulkan/OpenGL/DirectX API?

Vulkan: ~200

https://www.pcgamingwiki.com/wiki/List_of_Vulkan_games

OpenGL: ~1498

https://www.pcgamingwiki.com/wiki/List_of_OpenGL_games

DirectX 8,9,11,12 (64-bit): ~

Nintendo Switch emulators: ~4745

https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_games

PlayStation 3 (RPCS3): ~2562

https://en.wikipedia.org/wiki/List_of_PlayStation_3_games_(A%E2%80%93C)

PlayStation 2 (PCSX2): ~2667

https://pcsx2.net/downloads

PlayStation 4 (shadPS4): ~3462

https://en.wikipedia.org/wiki/List_of_PlayStation_4_games

https://github.com/shadps4-emu/shadps4-game-compatibility/issues

Emulator games also have PC versions and vice versa. Emulator game images are safe and easy to rip from one side, but almost no cheats and savings like on PC.
Android (NOX/Bluestacks): ~
Cemu:~

Xemu:~

Nintendo 3DS(Citra/Ahazar3DS):~

Gallery (shaded ones by flyingsaucer@discord)

Wuchang: Fallen Feathers / DirectX 12

SOMA / OpenGL

Metail Gear Solid 3D: Snake Eater /Citra (Nintendo 3DS)

Bloodborne / PS4 (ShadPS4)

by egg@discord:

Blade II /Nintendo Switch (Ryujinx)


Second Life /OpenGL

Lolipop Chainsaw /RPCS3

Deadpool 2013 /RPCS3

Second Life / OpenGL


The Legend of Zelda (YUZU)

Silent Hill: Downpour / RPCS3

X-Plane 12 - Cessna


X-Plane 12 A330-300

X-Plane 12 F14 (top gun)

Yo-kai watch 1. Another YUZU rip example.

RDR2 ( lazy to connect textures)

Dead or Alive Xtreme 3 Scarlet

Drakengard 3/ RPCS3


Prince Of Persia: The Lost Crown

Detroit: Become Human

Baldur Gate 3

Farming Simulator 22 (OpenGL)

Hyrule Warriors: Definitive Edition

Enshrouded

Metroid DREAD (by flyingsaucer)

Transport Fever 2

Farming simulator 2013 (OpenGL)

Bayonetta 3

Alan Wake 2. D3D12_proton -> VulkanRipper

Harry Potter and The Prisoner of Azkaban (OpenGL 32-bit)

NVIDIA demo "Time machine" (OpenGL 32-bit)

Unigine Heaven 4. Tech demo. (OpenGL)

World of Subways 1 The Path (OpenGL 32-bit)

XPlane 11 (OpenGL)

Spider Fighter 3. NOX emulator (OpenGL)

NVIDIA Dusk tech demo(OpenGL 32-bit)

NVIDIA Nalu tech demo(OpenGL 32-bit)

Wolfenstein - The New Order (OpenGL)

Second Life. OpenGL. 7 GB rip. 


Illustration for "What you should know about ripping, expectation and reality" (RPCS3)

Cyber evolution /NOX/OpenGL

Transformers Prime / CEMU

Shadows of the Damned / RPCS3

Wuthering Waves (preshader)/ Bluestacks X

  

Age of magic/Bluestacks/OpenGL

 

Ridge racer 7 / RPCS3

  

Google Earth Pro / OpenGL

   

ROBLOX/NOX/OpenGL

 The Chronicles of Riddick - Assault on Dark Athena / OpenGL
 Doom Eternal / Vulkan

Sky: Clildren of the light / Vulkan

     Doom Eternal

Zombie Army 4 / Vulkan

IRacing /DXVK

Bluestacks / OpenGL

God Of War 3 /RPCS3

Golden Axe /RPCS3

DolphinWave

RDR1

Wolfenstein II: The New Colossus

Beam NG

Dantes Inferno / PPSSPP

EA Sports MMA / RPCS3

SUCCUBUS / DirectX 11

When users ask for new games support and new features -
my GTX 1650 laptop:

 

Gallery. Vulkan/OpenGL/DirectX Gallery. Vulkan/OpenGL/DirectX Gallery. Vulkan/OpenGL/DirectX
Gallery. Vulkan/OpenGL/DirectX

Comments

Hello, how I obatin my licence? thx

Eiusive Sendo

Nvm I joined

Jerry Mack Fletcher

Cg in games right? Im already in it. User is LRDOR

Jerry Mack Fletcher

https://discord.com/invite/vAsyfkhAZ9

tuslin

https://discord.com/invite/vAsyfkhAZ9

tuslin

Jerry Mack Fletcher

also which version is now the recommended for rpcs3? the beta 0.8? or maybe alpha or older ones? Thanks in advance.

Jericho_Malone

Jericho_Malone

Never used it, better ask on discord "cg in games"

tuslin

Sorry I have another question, is it possible to use VulkanRipper with PCSX2? I’ve tried putting the files in the same folder but doesn’t seem to work

Matt Hodson

Thanks I got it working once I discovered the .NR rip option!

Matt Hodson

Thanks for the quick reply, will give it a try later! The tool works really well other than my teething issues with FoV, excited to try some 3D prints!

Matt Hodson

Try next trick. Find sphere in your rip, remember its id. Then open log of this rip find InverseProjectionMatrix[id]

tuslin

So I've managed to rip from RPCS3 however in Blender the FoV doesn't display correctly. Is there a log somewhere with the values or is it case of trial and error changing the FoV value in vk_config file?

Matt Hodson


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