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iamrossmason
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Abstract Shapes / Interior - Part 1

In Part 1 of this video, we look at building the composition of our scene - we will create our abstract shape and optimise it for our scene.

In Part 2, we will look at lighting and texturing our scene and get it ready for render!

As always, if you have any questions, feel free to shoot me a message or drop it in the comments below :)

Many thanks,
Ross

Abstract Shapes / Interior - Part 1 Abstract Shapes / Interior - Part 1

Comments

Hey Ross, I have a question regarding the ceilling modelling part. I made one object out of the Boole (Connect objects and delete) then put this into a Remesher then connected this into one object (Connect obj and delete) and then added the Bevel deformer....is there anything wrong with doing it this way?

Adrian Santiago Mejia Heim


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