Hey everyone,
I’ve been having a lot of debates lately about Daydream, specifically whether it should be a single-player story game instead of multiplayer. If you didn’t know, Daydream was originally supposed to be multiplayer, but as the fanbase has grown, I’ve seen how much people want in-depth lore.
Here’s the thing: in multiplayer, the trade-off is that you get the friends and fun, but a lot less lore. That’s something I’ve been thinking about for a while, until I woke up today and thought, I’m scared that if it’s a story-mode game, people wouldn’t buy it! At the same time, I think this game can expand deeper into its own thing, and I can see it having way more lore to explore.
Another big factor is time. Multiplayer would probably take an extra year and a half to get done. But with single-player, I was thinking I could work on something that’s around an hour and a half long as a starting point, and then build off of that, either dropping more updated content or adding on free of charge. I’m not really a fan of DLCs or microtransactions; honestly, I think they’re stupid, lol.
The biggest thing in all of this is funding, and this Patreon helps a lot. What I wish I could do is release a story-mode version first, then use those funds to reinvest back into the game through feedback, bug fixes, and adding more content. Obviously, I wouldn’t put out a rushed pre-release. It would be fully optimized and polished before launch.
Please, everyone, let me know your thoughts on this. This would completely change the direction of Daydream, and I want to hear what you all think before making a decision.
Montetheundertaker
2025-08-30 19:03:59 +0000 UTCSean Paterson
2025-08-21 02:51:20 +0000 UTCEmmett Christensen
2025-08-14 23:52:28 +0000 UTCNick Bartlitz
2025-08-13 15:39:48 +0000 UTCIvy
2025-08-11 17:00:09 +0000 UTCjunebug
2025-08-10 23:42:35 +0000 UTCsilent_calling
2025-08-10 22:26:08 +0000 UTC