The built-in drag and drop system of Godot [preview]
Added 2025-07-27 15:40:46 +0000 UTCThe next video is all about Godot's own drag and drop system.
We'll be making a fully functional inventory system and explore all the tips and tricks needed to fully customize this system to your own needs.
We'll start by creating the inventory UI and making a simple drag and drop with the textures.
Then we'll improve it by using Item resources to store our data.
And by the end, we'll also make dropping items into the 3D world possible, as well as collecting them with a raycast.
Not much else to say it here, you can check the previous post for more details on the problems we'll be going to deal with.
Video status
I've recorded the video and the voice.
All that's left is editing the video.
So hopefully the video will come out in a few days at the latest.